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  1. Josharias

    Need help diagnosing a headless server multiplayer oddity

    Hi all, This is a request for help diagnosing why JoshariasSurvival blueberry bushes turn into non-entity blocks after harvesting when connected to a headless server. My computer has less than ideal amounts of processing power for testing, basically it takes 5-10 minutes to load up a...
  2. Josharias

    Implementation EventualSkills

    Name: Eventual Skills Summary: A library for adding time based skill leveling. Borrows some math from EVE Online. Scope: Mod Current Goal: Curator: Josharias Github: https://github.com/Terasology/EventualSkills Compatibility: Singleplayer, Multiplayer Vision: Provide a set of systems to allow a...
  3. Josharias

    Block.getDirection()

    @Marcin Sciesinski and @Immortius, you guys had a discussion about Block.getDirection() on IRC. Since both of you are offline, this is the next best communication mechanism. It sounded like you two were pointing out that Block.getDirection() does not fully describe the different rotations...
  4. Josharias

    Implementation SimpleFarming

    Name: SimpleFarming Summary: A library module with easy to understand planting/growing/harvesting mechanic Scope: Mod Current Goal: Curator: Josharias Github: https://github.com/Terasology/SimpleFarming Compatibility: Singleplayer, Multiplayer The desired gameplay mechanic goes as follows...
  5. Josharias

    Vegetation common asset organization

    Hey all, I was chatting with @Skaldarnar about how the plants and trees assets are mixed around alongside code systems. We were thinking to further separate the assets from the code systems in order to promote reuse. Currently we have these modules which define assets and systems: [Crops]...
  6. Josharias

    Problem sending an event targetting a block from client to server

    I am diagnosing a problem with multiplayer where I am attempting to send an event from a block's gui but instead of the event's code getting run on the server, I get this message (link to the line that produced that warning): 13:56:58.492 [main] WARN o.t.network.internal.NetClient - Received...
  7. Josharias

    Implementation IRL Corp

    Name: IRLCorp Summary: Industrialized Reduction of Labor Corporation - Helping workmen everywhere Current Goal: All operations of ManualLabor automatable. Curator: Josharias Location: https://github.com/Terasology/IRLCorp Compatibility: Singleplayer, Multiplayer Gameplay: Here at IRL Corporation...
  8. Josharias

    Implementation Josharias Survival

    Name: Josharias Survival Summary: A gameplay module that brings together a set of modules that provide a simple "dont die" experience with a focus on advancing your technology. Current Goal: More interesting underground world generation Curator: Josharias Location...
  9. Josharias

    Tweaking Manual Labor

    Name: Manual Labor Summary: Tools a workman needs to make digging and chopping easier. Current Goal: Curator: Josharias Location: https://github.com/Terasology/ManualLabor Compatibility: Singleplayer, Multiplayer Gameplay: Provide a base set of functionality when it comes to the digging part of...
  10. Josharias

    Tweaking Substance Matters

    Name: Substance Matters Summary: A library for defining and using materials. Defines a base set of substances that items can be made from. Current Goal: Curator: Josharias Location: https://github.com/Terasology/SubstanceMatters Compatibility: Singleplayer, Multiplayer Design Goals: Have a...
  11. Josharias

    Default lighting

    I was playing around with the sun's LightComponent to see if I could make less things washed out at full sun levels. It seems like most of the light problem is with the lightDiffuseIntensity. Here are some alternate values: 0.5 0.75 1.0 1.5 2.0 (the current default) Could this be a...
  12. Josharias

    Tweaking Ore Generation

    Name: Ore Generation Summary: A plugin system for adding randomized ore generation to the world Current Goal: Debugging and Testing Curator: Josharias Location: https://github.com/Terasology/OreGeneration Screenshots: coming soon Compatibility: Singleplayer, Multiplayer Ideas: Altitude based...
  13. Josharias

    Tweaking Caves

    Name: Caves Summary: Adds configurable caves to the world Current Goal: Better compatibility with other facet plugins Curator: Josharias Location: https://github.com/Terasology/Caves Screenshots: Compatibility: Singleplayer, Multiplayer Ideas: performance improvements smaller cave tendrils...
  14. Josharias

    Tweaking Core perlin world improvements

    Now that the faceted world generation and vertical chunk systems are out in the wild, lets start finding ways to improve them! Oddness I have found: Deserts occur in mountain ranges in high elevations There are too many cactus in deserts There are no lakes, only oceans What else could be...
  15. Josharias

    Tweaking Worldly Tooltip

    Name: Worldly Tooltip Summary: Shows players what they are looking at Current Goal: Fix layout to deal with multiple lines of extra data Curator: Josharias Location: https://github.com/Terasology/WorldlyTooltip Compatibility: Singleplayer, Multiplayer Screenshots: Ideas: Surface entity...
  16. Josharias

    Facet Provider configuration

    I had a thought while working on the faceted world generation to provide the ability to tweak the settings of world generation on by tapping in to the existing configuration system and provide sliders to impact the world. Right now, this is just a proof of concept as I had to hack a couple...
  17. Josharias

    Suggested Nostalgia mode

    There has been a few different mentions on IRC about having a more minecraft-y experience for those that would like to relive that part of their life in a different setting. What would people like to see in this kind of a gameplay mode? Even responding with confirmation of ideas you like would...
  18. Josharias

    Implementation Block Picker

    Name: Block Picker Summary: Allows players to get blocks to build with without relocating them from elsewhere with an infinite inventory. Current Goal: Multiplayer Curator: Josharias Location: https://github.com/Terasology/BlockPicker Compatibility: Singleplayer, Multiplayer Screenshots: On...
  19. Josharias

    Faceted World Generation - neighboring data

    When using facets to do tree generation, I came across a couple problems when it comes to extending the viewport of facet data outside the bounds of the original region (using border3d). This is important so that trees that straddle chunk boundaries can be generated in both chunks the same...
  20. Josharias

    Tracking particular blocks in the loaded world

    I am attempting to find a combination of events that allow tracking each valid block with particular components in the world. This will enable integrating with the BlockNetwork module and allow adding blocks to the in memory network. Currently I have hooked up to these events...
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