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  1. maym86

    Question Oculus Issues

    Ok fixed the dll for the new 0.2.5 oculus sdk The SensorFusion object needs to be a pointer now. Code below: Ptr<DeviceManager> g_Manager = 0; Ptr<HMDDevice> g_HMD = 0; Ptr<SensorDevice> g_Sensor = 0; SensorFusion* g_FusionResult; HMDInfo g_Info; bool g_InfoLoaded; JNIEXPORT void...
  2. maym86

    Question Oculus Issues

    Ok. It got it working with the latest build of Terasology by adding the following legacy code into LocalPlayerSystem.java at line 130 right after: processInput(entity, characterComp, characterMovementComponent); updateCamera(characterComp, characterMovementComponent, characterComp...
  3. maym86

    Question Oculus Issues

    Thanks for the help. Appreciate it.
  4. maym86

    Hey. I'd appreciate it if you could have a look at this tread...

    Hey. I'd appreciate it if you could have a look at this tread. http://forum.movingblocks.net/threads/oculus-issues.890/ Thanks, Mike
  5. maym86

    Question Oculus Issues

    Think the issue is with Java loading the dll not the Terasology side of things. Java fails on the System.loadLibrary("tera-ovr64"); before any of the code is actually used. This happens with a bare bones test java class which is just trying to load the native Oculus libaray. I even had the same...
  6. maym86

    Question Oculus Issues

    Hello, I have been trying to run the latest build with Oculus support on a Windows 7 64-bit machine. I followed the instructions underneath this video The wrapper for the Oculus lib isn't working. I have tried both the precompile TeraOVR and compiled the dll myself. Neither work. When I...
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