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  1. SuperSnark

    GSoC 2019 Proposal Draft - Light and Shadow Remastered

    Oh, for currency, I would suggest using dominoes, also referred to as "bones". Fits both "dark fantasy" and the board game theme. :)
  2. SuperSnark

    GSoC 2019 Proposal Draft - Light and Shadow Remastered

    I would just add that, to keep within the theme of fantasy you might substitute "guns" with wands. You could also consider adding spears and bows and then have incremental upgrades for those items. Also remember that in addition to the "dark fantasy" type theme there's also the "board game"...
  3. SuperSnark

    GSoC Proposal Draft (seeking feedback): Extending “Light and Shadow” Gameplay and Functionality

    If anyone can get this off the ground, I think it's you dacharya :)
  4. SuperSnark

    GSoC Proposal Draft (seeking feedback): Extending “Light and Shadow” Gameplay and Functionality

    As others have recommeneded, keeping it simple to start is my only recommendation. The concept for this game grew quite expansive as I was working on it. Four years down the road and there's still no game. I'm hoping my original ideas weren't so grandoise that they scared away developers. So...
  5. SuperSnark

    GSoC Proposal Draft (seeking feedback): Extending “Light and Shadow” Gameplay and Functionality

    This is probably the best way. Cervator and I know each other in person as well, so if for some reason I'm not responsive he has lots of ways of bothering me. ;-) That said, if you start getting into it and want to talk more frequently, just let me know and I'll give you some additional...
  6. SuperSnark

    GSoC Proposal Draft (seeking feedback): Extending “Light and Shadow” Gameplay and Functionality

    Hi Devi! I'm the creator of the "Light and Shadow" concept and I'm extremely excited that you're interested in further developing it. I'm strictly an Art/Design guy, but if you have any questions that I can answer or help with, please let me know.
  7. SuperSnark

    GooKeeper - Game Concept

    Some notes on GooZoo construction I will revisit these with some supporting art at some point, but wanted to jot down some ideas. Structures will be built with "blocks" in typical Terasology/Minecraft style; however, blocks will have certain properties and a unique visual look specific to this...
  8. SuperSnark

    GooKeeper - Game Concept

    Important safety tip from our man, Stickman Stan. When wrangling a gooey, always remember to bend your knees and brace yourself. The PlazMaster 3000 fires a powerful plasma stream with major kick. Always brace yourself by bending your knees when letting loose or you may find yourself on your...
  9. SuperSnark

    GooKeeper - Game Concept

    Absolutely. What's your area of expertise? Art, programming, loafing about in your underwear? I'm sure we can put your skills to good use, whatever they are!
  10. SuperSnark

    GooKeeper - Game Concept

    So where does this gene mincing madness end, you ask? Do the permutations and combinations go on forever?! Well, no. As we discussed above, anything beyond generation 3 reverts back. But what about if you mixed the fun starry, lime green guy with a blue?! Of course you asked that. To make...
  11. SuperSnark

    GooKeeper - Game Concept

    Part of the fun of GooKeeper is the inheretance of genes when crossing types of gooeys. This illustration explains how far you can go crossing one particular gooey multiple times. You essentially can get two different results before crossing a gooey with the same gooey again leads you back to...
  12. SuperSnark

    ARK: Survival Evolved

    Started our GooKeeper idea in the Art forum, just FYI :)
  13. SuperSnark

    GooKeeper - Game Concept

    Hey guys, New game design concept! This one surrounds our good, old, slimey buddy Gooey. In GooKeeper you function as a goo wrangler / breeder / keeper. Your job is to capture various gooeys in the wild, keep them fed and happy, and combine them into brand new goos; for fun and profit! What...
  14. SuperSnark

    Featured 6th birthday! Play test to celebrate on October 7th

    How did the Mentor Summit go?
  15. SuperSnark

    WIP Metal Renegades - wild west meets robots

    I'm still waiting for you to finish this! ;)
  16. SuperSnark

    WIP Metal Renegades - wild west meets robots

    You know what else would make this a really fun, cool game. If you could build your own robots out of pieces. Say there are 10 predefined "head" models, 10 bodies, 10 arms, 10 treads/legs to start with, and you can combine them to various effect. Maybe resource gathering allows you to unlock...
  17. SuperSnark

    Implementation Rails

    Also - is there a way to scale up the whole thing, to make it "real" train sized? So that a person could hop on? Just thinking of Metal Renegades again: http://forum.terasology.org/threads/metal-renegades-wild-west-meets-robots.1079/
  18. SuperSnark

    Implementation Rails

    Very nice! Is it possible to climb inside one or put stuff in them?
  19. SuperSnark

    Featured GSOC formally started, kinda-sorta play test Sat June 3rd and/or work sessions

    Hey - I was watching Nihal's deer videos and the AI stuff he's working on. Seems like he could apply the same logic to combat functions and get some of our L&S Pawns stabbing each other. @Nihal Singh want to give that a go?
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