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  1. Upekshe Jay

    Source Hi TERASOLOGY :)

    @Cervator Sorry for late reply. I'll look into these.. :) @Skaldarnar Thnx :)
  2. Upekshe Jay

    Source Hi TERASOLOGY :)

    @Cervator since you have pointed out " There are probably some small AI stuff to do somewhere" do you have something in mind? BTW, is there some graphical representations showing how the system works, A set of use case diagrams..
  3. Upekshe Jay

    Source Hi TERASOLOGY :)

    @Cervator , Ya I am around and these days I am thinking about how the UI should be for the MOO. What I thought was if the idea is to connect MOO's Oreans AI to the behavior trees( I am trying to understand the way how the behavior trees code work) the current menu would be useless. And since...
  4. Upekshe Jay

    Source Hi TERASOLOGY :)

    So how can we use the Oreons models to spawn them. Are the stored in another format inside the game. I uploaded the proposal to the summerofcode site.. if you have time can you have a look and tell me if anything to be changed
  5. Upekshe Jay

    Source Hi TERASOLOGY :)

    Yes, I did try to dig into the code, I am looking at both MOO and Miniions source codes. BTW, where are these models saved. I mean the L&S models, OreanGuard, OreonMaster,... :)
  6. Upekshe Jay

    Source Hi TERASOLOGY :)

    Yes I did, I checked again, it is there.. https://docs.google.com/document/d/1Wqk_mT5OG26-NFYb3r4hhxxNuk9kfIou2Q59Kbr2IBM/edit
  7. Upekshe Jay

    Source Hi TERASOLOGY :)

    I did some modification in the timeline section. :)
  8. Upekshe Jay

    Source Hi TERASOLOGY :)

    Thanks I'll make the timeline more descriptive then.. :)
  9. Upekshe Jay

    Source Hi TERASOLOGY :)

    Hi, @Cervator @Skaldarnar (or anyone else :) ) if you can give me some comments about the proposal I really appreciate that :)
  10. Upekshe Jay

    Source Hi TERASOLOGY :)

    BTW, I started writing the proposal. I'll share it in the summerofcode site around tonight. It will be really helpful if you can give some comments there :) . Thank you
  11. Upekshe Jay

    Source Hi TERASOLOGY :)

    @oniatus and @Skaldarnar, Thank you very much for the information. I'll look at those links. :) .
  12. Upekshe Jay

    Source Hi TERASOLOGY :)

    @Cervator Hi, how can we add these characters to the gameplay??
  13. Upekshe Jay

    Source Hi TERASOLOGY :)

    I can use the template I used for the GSoC 2015. It was well detailed :) . Anyway I will share a draft proposal today or tomorrow.
  14. Upekshe Jay

    Source Hi TERASOLOGY :)

    Hi all, I am thinking of start writing the proposal.. Is there any proposed model (like what should be the information I should include) I should follow..
  15. Upekshe Jay

    Source Hi TERASOLOGY :)

    @Skaldarnar Thanks, I think that description answers most of the questions I had :) .
  16. Upekshe Jay

    Source Hi TERASOLOGY :)

    According to the http://forum.terasology.org/threads/master-of-oreon.1015/ this was to "Provide a useable interface that gets us away from 1st-person minecraft clone and closer to DK/DF games" and this is just an interface (UI) and minions is intended to do all the work. The minions module I...
  17. Upekshe Jay

    Source Hi TERASOLOGY :)

    I tried the Development branch and it worked out well, the instructions built the project without any problem. I play around a little more. I tried to cut a tree. It didn't fell. :O . Is it supposed to be like that.. Anyway about the MasterofOrion. I see the modules add features to the main...
  18. Upekshe Jay

    Source Hi TERASOLOGY :)

    Small question. The master branch seems to be running on the engine version 0.54 . But for MOO it needs version 1.0 .
  19. Upekshe Jay

    Source Hi TERASOLOGY :)

    @Cervator Thank you very much for the instructions. I'll follow those to hookup the module. I'll post here again tomorrow with updates :)
  20. Upekshe Jay

    Source Hi TERASOLOGY :)

    Hi again, I really appreciate if someone can give me a simple walk-through how the MasterofOrion module effects the Terasology game play.. Thanks :)
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