@Cervator since you have pointed out " There are probably some small AI stuff to do somewhere" do you have something in mind?
BTW, is there some graphical representations showing how the system works, A set of use case diagrams..
@Cervator , Ya I am around and these days I am thinking about how the UI should be for the MOO. What I thought was if the idea is to connect MOO's Oreans AI to the behavior trees( I am trying to understand the way how the behavior trees code work) the current menu would be useless. And since...
So how can we use the Oreons models to spawn them. Are the stored in another format inside the game. I uploaded the proposal to the summerofcode site.. if you have time can you have a look and tell me if anything to be changed
Yes, I did try to dig into the code, I am looking at both MOO and Miniions source codes. BTW, where are these models saved. I mean the L&S models, OreanGuard, OreonMaster,... :)
BTW, I started writing the proposal.
I'll share it in the summerofcode site around tonight. It will be really helpful if you can give some comments there :) . Thank you
Hi all, I am thinking of start writing the proposal.. Is there any proposed model (like what should be the information I should include) I should follow..
According to the http://forum.terasology.org/threads/master-of-oreon.1015/ this was to "Provide a useable interface that gets us away from 1st-person minecraft clone and closer to DK/DF games" and this is just an interface (UI) and minions is intended to do all the work. The minions module I...
I tried the Development branch and it worked out well, the instructions built the project without any problem. I play around a little more. I tried to cut a tree. It didn't fell. :O . Is it supposed to be like that..
Anyway about the MasterofOrion. I see the modules add features to the main...