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  1. V

    Source Introduction

    Thanks for the candid feedback; I think perhaps the character model would be a better area to focus on for now, then, so I'll rework my proposal to be focused on that instead.
  2. V

    Source Introduction

    Ah, I see. Yeah, I'm more interested in the combat system than the behavior tree, so as you say, a simple AI after the combat system has been changed sounds like the way to go. I've begun looking through the code in a bit more detail to try and find relevant bits for making attacks hit...
  3. V

    Source Introduction

    Thanks. Yes, I've looked through those things, and tinkered around in the game a bit. I think perhaps the current DoDamageEvent could also include where anatomically the target is hit (obviously, some method to calculate this would also be needed), and then head-hits could be made to do extra...
  4. V

    Source Introduction

    Name: Vincent Wells Social: https://github.com/VincentWells/ From: USA, currently studying computer science at the University of Tulsa Skills / Tools: intermediate experience with Java and Go, as well as many years of experience modelling and rigging in Blender Found via: Heard about Terasology...
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