Search results

  1. K

    Implementation FlexibleMovement and FlexiblePathfinding

    I've written an alternative pathfinding and movement module. https://github.com/kaen/FlexibleMovement https://github.com/kaen/FlexiblePathfinding simple demo module: https://github.com/kaen/FlexibleMovementTestbed Motivation To understand why, you'll need to understand a few things about...
  2. K

    Implementation ModuleTestingEnvironment -- Integration testing with in-process Engine objects

    I've been working on a module to support integration testing. Basically it wraps up some helpers for creating instances of TerasologyEngine, loading a set of modules and getting everything to the in-game state. From there you can write test code exactly like module code, and it will run in the...
  3. K

    Contributor Greetings, from kaen

    Name: Bryan 'kaen' Conrad Social: https://github.com/kaen From: US Skills / Tools: Java, Debuggers, Profilers, strong imagination. Roughly a decade of real-time multiplayer game programming Found via: It was destiny that brought me here Interests: Very interested in rich game world simulation...
  4. K

    Request Help importing minetest player model/skins

    Hello, I'm trying to import the player model, texture and animations from another open source voxel game, minetest. The model is a pre-made traditionally voxel-like player character with some basic animations (idle/walk/sit/die/mine etc.). It also has a 27 pages of compatibly licensed skins...
Top