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  1. vampcat

    My 3D models, and video tutorials for the project.

    Considering the fact that I'm relatively new to the project, I won't take much of credit. Most of the rendering work was done by people over the years - and they did an amazing job of it as well :D > In addition to this all modules use the Terasology root folder. The primary reason to separate...
  2. vampcat

    My 3D models, and video tutorials for the project.

    What kind of tileset organization would you recommend?
  3. vampcat

    My 3D models, and video tutorials for the project.

    Jow that I have a little more time - yes, the tileset is regenerated every time the game is started. Most of the tiles you see are in the "core" module. If you just want to change their appearance, go to "modules/Core/assets/blocktiles" and change the png there. You might have to recompile the...
  4. vampcat

    My 3D models, and video tutorials for the project.

    Holy moly, those models look amazing! Really excited to see them in-game! :)
  5. vampcat

    Project Overview

    Or, you know, maintain it? :D
  6. vampcat

    [GSoC 2018] Porting Destination Sol over to ECS

    Sorry for the delay. First off, I would *highly* recommend joining irc/discord, since it's way easier to communicate there (tons of other people there as well). Now, onto your questions. > No work has been started to port the game’s Object Oriented entities over to an ECS system. That is...
  7. vampcat

    Contributor Hello, I'm readv

    Hey! :D As manu mentioned, get started with some contributions. Play around a little, admire some of the amazing graphical effects we have (water with and without waves, the shadows and the ambient occlusion, the clouds, the skysphere and other interesting stuff), dive into some code (not...
  8. vampcat

    Contributor Hi, I'm Devi!

    Regarding slack: As much as I wish otherwise, no secret handshake. It needs an invitation, which we hand out pretty freely, once everyone - us, and you - feels like you plan on sticking around. Give it a week or so, you'll get your invitation :D In the meantime, since all general chat is bridged...
  9. vampcat

    Contributor Hi, I'm Devi!

    Heya! Great to see you hop onto the forum :D Regarding the exploration world: This was actually a gsoc project last summer (search or ask around for "Lost", although it was not *entirely* completed due to lack of supporting features. That being said, it still got a lot of work done, including...
  10. vampcat

    Contributor Hey everyone, I'm Ethan.

    Sorry for the link issue, we had to disable it temporarily because of spam. Should be working again - feel free to edit your original post if you want. Regarding game ideas: dungeon crawler, yes please! Sure, tower defense works as well.. but yk, not nearly as amazing :p Also, hell yeah cubic...
  11. vampcat

    Intro Hey Terasology!!

    sweety, I highly recommend you join our irc or discord server, since that makes it easier to communicate. Regarding the gradlew: if you're using powershell on windows or linux or osx, you'll need ./gradlew instead of plain gradlew. Here is a quick little tutorial for getting started with irc...
  12. vampcat

    Google Code-In 2017 Mentor Recap Thread!

    1. Tell us about yourself! For most of you, I'm vampcat, with only a rare few knowing my real identity. [/SPOILER] I usually lurk in the pixel-forge, with an occasional excursion or two outside for random stuff. Elegant code is my fetish, and debugging my favourite pass-time. Oh, and I like to...
  13. vampcat

    Remove concept of material assets?

    I seem to recall my last conversation about Materials was with Immortius when I started doing Terasology, and he mentioned things like changing the transparency of texture and stuff as potential use. However, I believe most of this can be handled via components, so I second this idea.
  14. vampcat

    Google Code-In 2017 Recap Thread

    As this year's Google Code-In is coming to an end, the Terasology project would like to hear any feedback you have on the competition. Please reply to this thread with a filled-in copy of the survey template below! (And feel free to claim & submit the "Recap your GCI experience with Terasology"...
  15. vampcat

    Evil Empire

    Whaaaa, how did I forget these gems? I'll add them to the game very soon. With some particles, these should look amazing.
  16. vampcat

    Machine Learning Research (GCI Task)

    As MandarJ said, I'm not sure how you're going to train the agents. "The length of a single "session" would be randomly determined at the beginning of each session and the sessions would run back-to-back with no time in between." So you plan on having a person sit down in front of a computer...
  17. vampcat

    Machine Learning Research (GCI Task)

    Hello ContronThePanda! Based on a quick read, I can see that the first 3 paragraphs of your post are about external links. However, you never really expand on that knowledge in the context of Terasology. For instance, what is the curiosity element, learning element, performance element, and...
  18. vampcat

    Organic Faction

    @AonoZan Still having problem with develop? We would be more than glad to help you get it up and running :D Also, once again, great work!
  19. vampcat

    GSoC 2017

    All good things must come to an end. After working on Destination Sol for 3 months, it's time for a show-and-tell. GSoC Checklist The original deliverables proposed by me were: A cleaner and more intuitive code-base. A module-based system similar to Terasology. (Completed to a reasonable...
  20. vampcat

    How to add new planets and systems?

    As Avalnacs mentioned, some more information regarding what you did would definitely be helpful! :) However, long story short, if you have a working DestSol workspace, go to the SystemBuilder class located at \engine\src\main\java\org\destinationsol\game\planet\SystemBuilder.java , and change...
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