Search results

  1. Serj

    Updates GSoC 2018 - Save/Module UX

    ### Final Report That's time to describe a work that has been done during last few months. Bellow you could find summary report, different links to blog, PRs, etc. Organization: MovingBlocks GSoC Project: Save / Module UX Board: https://github.com/orgs/MovingBlocks/projects/12 Forum...
  2. Serj

    Updates GSoC 2018 - Save/Module UX

    ## What have you achieved in the last week? This week I decided to polish UI classes, improve and optimize my code from previous months. Decided finish all ideas that were in my head and tried to close as much as possible from [issue #3400]. And I've made changes in design of GameDetails...
  3. Serj

    Updates GSoC 2018 - Save/Module UX

    ## What have you achieved in the last week? I've closed several tasks from backlog and gonna finish more. After small fixes/improvements my current PRs will be merged. ## What are you currently working on? Trying to fix old ideas and items from this issue...
  4. Serj

    Updates GSoC 2018 - Save/Module UX

    Week #10 ## What have you achieved in the last week? I think I've finished my work on design of ModuleDetails screen, and tweaks for UIList. Now needs a review and feedback, and if it's fine and we won't produce more ideas, then probably we'll merge it in the next few days. ## What are you...
  5. Serj

    Updates GSoC 2018 - Save/Module UX

    Week #9 ## What have you achieved in the last week? This week I've updated my PR [#3426], added more useful features and ideas from [#3400]. Additionaly, we merged a bunch of PRs from the previous week:D At the moment, ModuleDetails screen looks like this: There are still few moments that...
  6. Serj

    Updates GSoC 2018 - Save/Module UX

    ## What have you achieved in the last week? This week I've implemented a bunch of useful features from backlog and opened PRs. I refactored selection screens, also add support of Up&Down keys to UIList. Additionally, now we can highlight buttons, e.g. active tab of UITabBox widget. And few...
  7. Serj

    Updates GSoC 2018 - Save/Module UX

    ## What have you achieved in the last week? This week I've fixed my PRs according to comments of reviewers. And I believe we could merge them now. And also I've started work on the new Module Details screen. Add module's details, navigation between dependencies and etc. ## What are you...
  8. Serj

    Updates GSoC 2018 - Save/Module UX

    ## What have you achieved in the last week? I have been working on two new UI widgets for image slideshow and button "Open In Web Browser". Also made some refactoring of GameDetails screen (modules and biomes tabs). Added popup message if errors appear during loading details for saved game...
  9. Serj

    Updates GSoC 2018 - Save/Module UX

    # What have you achieved in the last week? During the last week I was cleaning up code and user's interfaces. Fixed some issues from backlog and opened few PRs. ## What are you currently working on? I still have few unfinished PRs/features, and I'd like to close them firstly. After that, I'd...
  10. Serj

    Updates GSoC 2018 - Save/Module UX

    ## What have you achieved in the last week? I've fixed few defects from my last PR and we already merged the code. Also I've finished my work on new GameDetailsScreen and prepared PR for merge as well. ## What are you currently working on? For the next week my targets are: * start work on...
  11. Serj

    Updates GSoC 2018 - Save/Module UX

    ## What have you achieved in the last week? I've started work on new GameDetailsScreen. At present, it still needs some polishing and after that I'm going to open PR. At the moment you could see all details from game manifest, e.g. active modules, their descriptions, biomes, worlds, etc...
  12. Serj

    Updates GSoC 2018 - Save/Module UX

    ## What have you achieved in the last week? @Cervator and @rzats reviewed my PR, so I did some changes, some refactoring, add comments, etc. Also I've tried few ideas how to improve UI experience. Some of them are pretty discussable. So, I'm waiting for feedback and maybe fresh advices...
  13. Serj

    Updates GSoC 2018 - Save/Module UX

    Week #1: 05.14 - 05.20 ## What have you achieved in the last week? First of all, first week I've spent working on UI updates for SelectGameScreen. Secondly, I added preview for saved game world. If we don't have it yet, it'll load default image. Now we capture this preview image when user...
  14. Serj

    Updates GSoC 2018 - Save/Module UX

    Heya! This thread will contain all updates about Game / saved world / module preview image content project. Summary: The project aims to improve UI/UX of some in-game screens and to give users more opportunities to manage their saved games, set up modules, deal with dependencies, etc. Mentors...
  15. Serj

    Contributor Hi, I'm Ar0ne!

    Heya Cervator :p Thanks for your feedback!!! It was really useful, and after much thought I redid my proposal. I have a hope that now it is better... I'd appreciate any suggestions / comments to my topic. Thanks in advance!
  16. Serj

    Contributor Hi, I'm Ar0ne!

    Name: Siarhei Ar[]ne Social / Github: ar0ne From: Belarus Skills / Tools: Java, Python, JS, etc. Found via: GSoC Interests: GameDev, and recently rock climbing, lol:D Extra: Currenly I'm looking at Issue #1487. I think this project has a huge space to work on. I introduced myself last year, but...
  17. Serj

    GSOC reveals May 4th and play test May 6th!

    Good luck for all accepted students! Summer will be hot! :cool:
  18. Serj

    Contributor Hi All!

    Thanks @Cervator ! I'll finish my proposal ASAP!) About our yesterday discussion I opened new issue about Protobuf updates and gradle tasks. The issue #2873 and made PR for it #2875. Hope it will be useful!!!)
  19. Serj

    ar0ne

    ar0ne
  20. Serj

    Contributor Hi All!

    Hi Anthoudes, Thanks for your reply and time! I investigated some issues from list and some of them looks perfectly challenging :)) Hard to choose which only one of them for GSoC... I asked about protobuf today. And I was worried that we are in different timezones with community, that because I...
Top