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  1. Nym Traveel

    Design Another perspective for crafting

    I found a nice article today about different approaches for crafting in games. Maybe it can give some inspiration for modules involving crafting. (There may also be mixtures of the describes styles) Could be interesting atm especially for @Josharias with the Manual Labor
  2. Nym Traveel

    Project Mapgeneration for L&S

    Name: Mapgeneration for L&S Summary: Create Maps suitable for L&S, including fractionning, right ore distribution etc. Scope: Engine/Core Content Current Goal: Determine how the map should look like Phase: Design Curator: Nym Traveel Related: Listing some names here I read in the context of...
  3. Nym Traveel

    Where we are with World Generation

    Current State: The generator Laurimann wrote is functioning with Windows and Linux now. Also Esereja made some progress with noise functions. I implemented a basic heigthmap terraingeneration and some humidity, climatesimulation. What are the goals we have to achieve: - Currently with one...
  4. Nym Traveel

    Archived Weired forum bug

    Hi guys, I encountered a weired bug with the forum. Everytime I try to load the forum from my bookmarks I first get an error message: Page could not been loaded (in german, ofc ;) ) When I hit reload everything works normal again. The interesting thing is: it appears again everytime I restart...
  5. Nym Traveel

    Mapgeneration

    Name: Mapgeneration Summary: Generation of heigthmap and final terrain Scope: Core Content Current Goal: Evaluating different methods, deciding on the focus Phase: Design Curator: Nym Traveel Related: Ok, so here's the incubator thread for this huge topic. I want to mention that the goal of...
  6. Nym Traveel

    Height Limit

    Proceed with caution, weird thoughts of a mathematician below... Ok, so you ignored my warning, never mind. I thought about the height limit in Terasology. Basically: what is a chunk primarily? As of now it's a TeraArray filled with blockIds and a TeraArray is a class with an Array which...
  7. Nym Traveel

    Biomes and map generation

    Let's go :) I roamed around in the source for quite a while now and I think I understand world/biomegen to a decent level now. Short summarisation of the two main classes (in my eyes): org.terasology.logic.world.WorldBiomeProviderImpl Basically generates two noises for temperature and humidity...
  8. Nym Traveel

    Archived Serious cave/waterbug

    Well, I think I just let the pictures speak for themselves: And: nope, no railgun or tnt action, plain vanilla worldgen :)
  9. Nym Traveel

    Archived Minor treebug

    First of all: We miss a bugreport forum. :O Second: I just had a little bug with treegeneration, as shown: Treegenerator should check the surrounding blocks to where the trunk reaches :) Version: TerasologyMasterLatest.zip
  10. Nym Traveel

    Archived Pause menu

    Well, the thread title says it all ;) I wanted to take a picture but post another thread before and boom I'm in the middle of the night :O Shouldn't the pause menu also pause the game? :D A second suggestion, concerning the menu itself: I don't know if I'm alone with this problem but somehow...
  11. Nym Traveel

    Backlogged Music fade in

    Just played around a bit (see other thread popping up in a few secs) and out of a clear sky *diiiiiiii diiii* the music starts and nearly grants me a heart attack. I still need my heart a few more years... :( So, I really enjoy having ingame music, but is there just a quick-and-dirty hack before...
  12. Nym Traveel

    Archived Terrain ideas

    To start it of: I have no idea if this way is intended or not - this would be a rather drastic step away from the current looks of the game. Also I have to annotate that I have not much clue about the whole voxel and rendering stuff, this is just an idea which came to my mind lately. Enough...
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