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  1. HeroesGrave

    Intro Hello, I'm HeroesGrave

    I've already played around with the world generation tutorial a bit (screenshot below) and didn't find anything particularly annoying. Generating structures that can span multiple chunks is an obvious pain point but at the same time there's not a whole lot that can be done about it due to how...
  2. HeroesGrave

    Intro Hello, I'm HeroesGrave

    I've finished writing up my proposal draft. Link The idea of pregenerating some properties of a particular area before actually generating the chunk is an interesting idea and I'd definitely want to try it out as a method for creating the more curve-shaped features (cliffs, ridges, cracks...
  3. HeroesGrave

    Intro Hello, I'm HeroesGrave

    Name: Jeremy "HeroesGrave" Simpson Social: Github From: New Zealand Skills / Tools: 6 years of Java 4 years of Rust 1-2 years of a few other languages (Python, Kotlin, Javascript) ~6 years using OpenGL (both through LWJGL and low-level C bindings) The majority of my programming experience is in...
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