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  1. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report July 30th - August 6th, 2018 What have you achieved in the last 2 weeks? - Implemented methods in `BreedingSystem` to generate the correct offpsring material based on the colors of the parents. - Worked on adding Javadocs, and fixing minor logical bugs in `BreedingSystem` and...
  2. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report July 23rd - July 29th, 2018 What have you achieved in the last 2 weeks? - Implemented `BeginBreedingEvent` which gets triggered when the parent gooey enters a breeding block - Implemented a method in `BreedingSystem` to spawn an egg when the two parent gooeys are brought to the...
  3. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report July 16th -July 22nd, 2018 What have you achieved in the last 2 weeks? - Finished the implementation of `purchase` command (for purchasing utility blocks), and `upgrade` command (for upgrading PlazMaster and/or Slimepod Launcher) - Finished the economy system refactoring. - Added...
  4. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report July 9th -July 15th, 2018 What have you achieved in the last 2 weeks? - Finished the implementation of `purchase` command (for purchasing utility blocks), and `upgrade` command (for upgrading PlazMaster and/or Slimepod Launcher) - Finished the economy system refactoring. - Added...
  5. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report July 2nd -July 8th, 2018 What have you achieved in the last 2 weeks? - Implemented a tooltip to display a gooey's current health, and the food items that it can consume. Also added a `lifeTime` attribute to `GooeyComponent` - Refactored the entire economy system and PlayerHud...
  6. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report June 25th -July 1st, 2018 What have you achieved in the last 2 weeks? - Added a system to assign ID to a pen (useful while computing the number of gooeys in a pen) - Tweaked economy system to add credits to the players wallet when a visitor visits a pen (depending upon the number...
  7. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report June 18th -June 24th, 2018 What have you achieved in the last 2 weeks? - Fixed the visitor inconsistent behavior, and improved it - Removed Spawning dependency and created a custom visitor spawning system - Introduced a basic EconomySystem and added EconomyComponent to the...
  8. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report June 11th -June 17th, 2018 What have you achieved in the last 2 weeks? - Implemented `PenBlockComponent` which has a type for specifying the gooey type (Created a fence block version as well as a normal block version). - Implemented `VisitorComponent`, `VisitorBlockComponent` and...
  9. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report June 4th -June 10th, 2018 What have you achieved in the last 2 weeks? - Implemented a visitor spawning block using `Spawning` module (Spawns a visitor every 5 seconds) - Added Fences to the GooZoo ST. - Implemented basic gooey pen blocks (Used to house the captured gooeys), in...
  10. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report May 28th - June 3rd, 2018 What have you achieved in the last 2 weeks? - Finished implementing the slime pod pickup and throwing functionality. The player can release the captured gooey by activating the slime pod on the ground, or even if the pod is held. - Looked in...
  11. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report May 21st - May 27th, 2018 What have you achieved in the last 2 weeks? - Finished the plazmaster visualization, it now shoots plasma stubs and also added gun sound clip. - Implemented the gooey's after-stun behavior in the gooey BT. (Whether it flees away, or turns hostile towards...
  12. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report May 14th - May 20th, 2018 What have you achieved in the last 2 weeks? - More improvements made on the PlazMasterComponent and PlazMasterAction, the gun functions semi-automatically. - Added attributes 'stunTime' and 'stunChargesReq' to the 'GooeyComponent', which represents the...
  13. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Weekly Report May 7th - May 13th, 2018 What have you achieved in the last 2 weeks? - An initial optimization has been done on the gooey spawning (insignificant and distant gooey entities get deleted) - A new `PlazMasterComponent` and `PlazMasterAction` has been implemented with the basic...
  14. l0ftyWhizZ

    Updates GSoC 2018 - GooKeeper

    Hello everyone! :D This forum post serves as the place wherein the major/minor updates, and other important discussions would be for the GooKeeper project. Summary : GooKeeper is a new gameplay module, designed by SuperSnark, which is closely related to the game "Slime Rancher". Here, the...
  15. l0ftyWhizZ

    Contributor Hey, I am l0ftyWhizZ!

    Name: Shreyas Iyer (aka l0ftyWhizZ) Social: https://github.com/l0ftyWhizZ From: India Skills / Tools: Been developing in Unity since the past 3 years (C#). Currently delving into Unreal Engine. Found via: While searching for open-source games on Github :D Interests: Interested in...
  16. l0ftyWhizZ

    GSoC 2018 Proposal - GooKeeper

    Hello everyone! This is Shreyas Iyer aka l0ftyWhizZ. I have written up a proposal draft for the GooKeeper project (SuperSnark's GDD here) and I would love to get some feedback on it. I am still working on the description for the breeding system, hence it's incomplete. Thanks! :D Proposal link...
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