GSoC Week 12 (11/08/19 - 18/08/19):
Blog post: https://darshan3.github.io/gsoc-week-11-12/
What have you achieved in the last week?
Lots! Check PRs.
List of PRs and opened/closed Issues:
PR: Add support for custom icons for players #12
PR: Added hearts and spades icons for minimap #31
PR...
GSoC Week 11 (05/08/19 - 11/08/19):
No blog :(
What have you achieved in the last week?
Checked combat system code.
I worked on weapons, one minor fix for the minimap and some minute changes on old pr. This coming week will be integration week, where I have to include Towers, weapons and...
GSoC Week 10 (29/07/19 - 4/08/19):
Blog post: https://darshan3.github.io/gsoc-week-9-10/
What have you achieved in the last week?
Added multiplayer support to the minimap, alteration effects to Towers.
What are you currently working on?
Markets
What problems are you currently facing?
None...
GSoC Week 9 (22/07/19 - 28/07/19):
No blog :(
What have you achieved in the last week?
Towers and market completion still in progress.
What are you currently working on?
Towers with a single block. Exchange system for the market.
What problems are you currently facing?
It is tough making a...
GSoC Week 8 (15/07/19 - 21/07/19):
Blog post: https://darshan3.github.io/gsoc-week-8/
What have you achieved in the last week?
Basic implementation of Towers and Market.
What are you currently working on?
Towers with a single block. Exchange system for the market.
What problems are you...
GSoC Week 7 (08/07/19 - 14/07/19):
No blog :(
What have you achieved in the last week?
Found some potential blocker level issues in MultiWorld.
Towers with Mesh appearing on activation.
What are you currently working on?
Towers with a single block.
What problems are you currently facing...
GSoC Week 6 (01/07/19 - 07/07/19):
No blog :(
What have you achieved in the last week?
Tested out the global entity implementation. It is not working with saved games.
Testing out Towers in L&S itself.
What are you currently working on?
Towers with a single block.
What problems are you...
GSoC Week 5 (24/06/19 - 30/06/19):
Blog post: https://darshan3.github.io/gsoc-week-5/
What have you achieved in the last week?
Restart button now shows only to those with permission. Fixed VisualEntityTest. Merged old PRs.
What are you currently working on?
Global Entity System and Towers...
GSoC Week 4 (17/06/19 - 23/06/19):
Blog post: https://darshan3.github.io/gsoc-week-4/
What have you achieved in the last week?
Handling flags on drops and restarts.
What are you currently working on?
Display restart buttons only to clients.
What problems are you currently facing?
Permission...
GSoC Week 3 (10/06/19 - 16/06/19):
Blog post: https://darshan3.github.io/gsoc-week-3/
What have you achieved in the last week?
Corrected incorrect setting of VisualEntities. Health Hud Fixes. Correcting Restart and Statistics implementation.
What are you currently working on?
Handling flags...
GSoC Week 2 (03/06/19 - 09/06/19):
Blog post: https://darshan3.github.io/gsoc-week-2/
What have you achieved in the last week?
Added Statistics and Restart System. Setting Player Skins using SkeletalMesh instead of creating a new Entity.
What are you currently working on?
Fixing bugs in...
Minutes of the Meet 1 (02/06/19):
How to handle Multiplayer:
Read code for JoshariasSurvival and its dependencies. Read this wiki.
Statistics and Restart System:
There was a lot of discussion for this. There are two possible options, implement a component and update it for all clients or...
GSoC Week 1 (27/05/19 - 02/06/19):
Blog post: https://darshan3.github.io/gsoc-week-1/
What have you achieved in the last week?
Player respawns at its base on dying. Inventory items and flag (except magic staff) are dropped at the dying spot.
What are you currently working on?
Handling Game...
Minutes of the Meet 0 (26/05/19):
Github Board
The GitHub board was finalized. It was decided that cards with multiple subtasks will be broken down into smaller cards with individual subtasks as I work on them. A detailed plan for each week will be discussed in the weekly meetings.
Discussion...
This thread is for the GSoC '19 Project: Light and Shadow Remastered.
Summary: The aim of this project would be to complete the basic gameplay mode which would be a fast-paced Capture The Flag set up in the Dark Fantasy world of Light and Shadow where you have to choose between the game’s two...
I have updated the proposal. Please check the second draft and provide your valuable feedback.
I have finalized the following points to implement a fast-paced CTF:
A small symmetric map
Bases situated diagonally opposite corners
Balanced teams on both sides
In-game money ‘Dominoes’
Marketplace...
As we had discussed earlier, the marketplace won't take a lot of time for navigating, as you can use a key to display it and click on an item to buy. Thus, the time to buy would be quite less.
Considering the fast pace of the game, observer mode can take a back seat for now. Spawn a player back...
After considering the feedback, I have tried to form two different types of gameplay for Light and Shadow. I will be aiming to create a playable fast-paced CTF for my GSoC, second idea is for ideation purpose and it is something that can be implemented in the long run.
CTF (Fast-Paced)
Typical...
Hi Michael,
I have already gone through tutorials, done some contribution, bug hunting, and fixing :P
It's just that I forgot to put up my Introduction on this forum!
In fact, I have already submitted my first draft for the project proposal here...
Hi,
I have written my first draft for GSoC project proposal "Light and Shadow Remastered". Please feel free to provide your valuable feedback.
Light and Shadow now has a working CTF system. I wish to enhance it and create fun, playable gameplay out of it. I have also listed down some stretch...