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  1. Loonride

    GSoC Proposal Draft: Shaderland

    I agree, functionality definitely needs improvements in some spots, especially like the chunk shader program. There are also some places where just splitting stuff up could be enough though, such as parts of prePostComposite...
  2. Loonride

    GSoC Proposal Draft: Shaderland

    In response to vampcat's comments: 1. Is my #include shader proposal the optimal way to simplify shaders? The thought with that was we have this big function includes file...
  3. Loonride

    GSoC Proposal Draft: Shaderland

    Thanks for taking a look! I'm still not at the comfort level to write my own complex shaders, but I am at the point where I can tweak existing shaders and move around their logic. Over the next few weeks I'm planning to increase that comfort level by experimenting and doing more fixes!
  4. Loonride

    GSoC Proposal Draft: Shaderland

    Hello, Can I please get comments and reviews on my Shaderland proposal? Thanks in advance! https://docs.google.com/document/d/18Cm-9HmahlXECPGS0ZLJfsfHR6Aic6HYDaxf5k87mFk/edit?usp=sharing
  5. Loonride

    Contributor Hello, this is Loonride!

    Name: Kir (AKA Loonride) Social: GitHub: https://github.com/Loonride, Loonride on Discord From: US Skills / Tools: My hobby projects mainly involve JavaScript, NodeJS, and web development tools. I have a good amount of experience with Java, C, and C++ as well! Found via: GSOC 2019 Interests: My...
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