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  1. Wernesgruner

    Documentation?

    Honestly I think a proper javadoc would be a great start and it really isn't hard at all to just write a few line right after you worked on a method. And once one of those crazy archivist type guy joins the project he won't give up after just a few classes because he needs to look at every...
  2. Wernesgruner

    Inactive Real Liquids

    I don't think that's the right way to do it. I mean, from what I've experimented, the engines doesn't need to be aware of anything that doesn't come from an infinite source at some point. I know its probably more of design preference , but I think its always better to go for short simulation...
  3. Wernesgruner

    Inactive My thoughts on realistic water

    Just a quick update, I've experimented a lot in the past weeks and I've manage to create some pretty interesting water physics. Its all dumb and only works in small ponds but its a start! I'll be committing on my fork soon enough!
  4. Wernesgruner

    Inactive My thoughts on realistic water

    I've been thinking a lot about some ways to solve the problems cause by adding a bit of realism to the water in a voxel based game. Here are some the concept and ideas that I came with. Please keep in mind that I will be working on this thread as I try to implement some of these features. So...
  5. Wernesgruner

    Wernesgruner's Intro

    Thanks a lot for your warm welcome! I am indeed thinking a lot about this water issue and I have been for quite a long time as I already tried to implement this in Minecraft. I am about to drop some design ideas, thanks to my insomnia. Anyways, I'd really like to start testing stuff but I...
  6. Wernesgruner

    Wernesgruner's Intro

    Name: Wernesgruner Social: Twitter: @Leduc_cc Everywhere: Wernesgruner From: The frozen (more often than not) valleys of Quebec, Canada. Skills / Tools: I've been playing around with different programming languages since I was twelve years old. Visual Basic 6 was the first language I've learnt...
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