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    trajectory and projectile rotation

    Hello again, its been a while since my last post. Im sorry. Im currently working on the ballistic trajectory for projectiles. Its working the way i want it to and the arrows fly in a parabolic path. There are still some problems remaining concerning the rotation of the arrow during the...
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    Exporting Models in Blender with the correct Rotation

    Im having some Problems to understand how i have to export my models out of blender so that when i am using the mesh with a collsion shape the rotation of the mesh fits the rotation of the collision shape. I know that i can define the axis for the up and forward vector in blender when i export...
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    Entity is not beeing rendered when its using the RigidBody Component

    Hello Everyone, im currently trying to import my own model for the arrows into the game. The model is rendered Correctly as long as i am not using the Rigidbody Component for the Entity. I thougth it might have been the model i was using. So i modelled a simple scaled cube in blender and...
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    Inactive Combat

    Cervator edit: Moved to Incubator, added header Name: Combat Framework Summary: Technical combat system that'll be able to support actual combat content Scope: Engine Current Goal: Design / Implementing/Testing Prototypes Phase: Implementation Curator: aherber Related: Hello everyone, as...
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    Hello everyone

    Name: Andre Herber. From: Germany (Munich) Skills / Tools: C++, Java , SQL, Maven, Eclipse, Master degree in Computer Science Found via: Google Search for opensource projects like Minecraft Interests: Game Programming, Procedural Generation. Extra: This is my first opensource game project...
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    Mesh simplification for voxellike worlds

    Hello, this is my first post in the Terasology Forums. I like your Project alot. I know that this it is currently in the pre alpha state. So there is alot of work going on concerning the engine and the rendering of the world( beside alot of other things). From what i have seen the Mesh...
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