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  1. glasz

    Generic player model : Mr Bunny

    I made the Mr Bunny model a while agor on request. It's super simple, i was thinknig we could expand on it as a first version of player model. I could add several head shapes (mouse, horse, pig, whatever) and some switchable textures for customization. They would all fit on the same skeleton and...
  2. glasz

    Block Shape Fixes and Blender Assets

    hoy
  3. glasz

    WIP generic creatures

    A new thread to collect random creatures not related to a specific game or mode. I'll start with the generic deer's first walk loop :
  4. glasz

    WIP random models and stuff

    So Synopia asked me for a simple test model, i thought i'd create a thread for that kind of random stuff...
  5. glasz

    Blender to md5 Howto

    So i finnaly take the time to make a little blender to md5 export howto First thing : get the exporter : http://www.katsbits.com/smforum/index.php?topic=167.0 To install in blender : Open a user preferences menu, and you can use install from file to open directly the zip file in blender ...
  6. glasz

    Modularize flower generation

    Name: flower generator Summary: a prototype experimenting with flower generation. Scope: Mod (extra content) Current Goal: Procedural creation of flowers, meant as a practical experimentation with the idea of procedural content. Phase: Design Curator: glasz Related:
  7. glasz

    MD5 import issues

    There have been some issues trying to import the md5 format models into the game. synopia has been working on it with partial success. Since having the existing L&S models in game is the first needed step to implementing the L&S mode, and would be very stimulating to all working on it, i thought...
  8. glasz

    Light and Shadow Skybox

    A while ago samuncle proposed to work on a skybox for terasology, as can be seen on this thread : http://forum.movingblocks.net/threads/a-new-skybox.589/ Even though he's now busy with another project and wont be available for the implementation, i liked a number of ideas he had that we had...
  9. glasz

    Besoin d'aide pour la traduction du Launcher

    Pour les motivés : de l'aide pour la traduction du launcher en français est bienvenue. Vous pouvez contacter Skaldarnarmkalb pour plus de précisions. https://github.com/MovingBlocks/TerasologyLauncher
  10. glasz

    Bienvenue

    Bonjour est bienvenue sur le forum de la communauté francophone de Terasology . Je serai votre hôte et modérateur, bien que nul concernant les questions techniques :) Mais je m’efforcerai de faire le lien avec les personnes compétentes anglophones autant que possible.
  11. glasz

    Archived leaving the art lead

    I thought i'd rather say it here and now so it doesnt get in the way of the upcoming art meeting : i'm leaving the art lead and wont stay much involved in the project. I'll continue to lurk on the chat and check the forum and maybe participate from time to time, mostly because i like people...
  12. glasz

    Archived art meeting

    I'd like to call for an art meeting, so as to discuss what we have been doing so far and where we go from here. Can you tell here when you're available? I suppose a week end would be preferable, 10 pm gmt time?
  13. glasz

    WIP steampunk chimeras

    Basilix and i started thinking about having our own steampunk version of the creepers. Ideally it should fit within the lore, but we started drawing/mdeling allready. I could see a serie of creatures like this.
  14. glasz

    ressources and inspiration

    In order to not put everything in the united graphic style thread, wich was not intended for this, let's put here are ressources and inspiration stuff. I'll start with some basics : http://www.muybridge.org/ http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
  15. glasz

    Sir ? Lady ? Do you have a model for me?

    I'd like to collect everything thats been done so far, models and textures, so even if your stuf is unfinished please provide a link on this thread. Thank you.
  16. glasz

    Texture size

    Hello to our beloved coders, and a little question : We probably dont need to set a polygon budget since we're allready very low poly, but i think we need to decide about texture size : 64x64, 256x256, 1024x1024, other ?
  17. glasz

    Inactive Facially Expressive Models

    Name: expressive bob Summary: Implement swapable face features on a model. Scope: Mod (?) Current Goal: Create/update a texture using separate graphical elements. Phase: Design Curator: glasz Related: The idea, that has allready been discussed here is to update the face texture of a model so...
  18. glasz

    WIP Animals

    I think a good first step for the production of assets would be to populate the world with animals. Here we can : -create a wish list of animals -propose drawings/models of animals. We could break the list into : Reptiles : snakes, lizards, frogs Mammal : cat, dog, sheep, cow, elephant...
  19. glasz

    unified graphic style

    It's probably time we start a discussion on how to set standards for the graphic style of our creatures. In terms of modeling, the first thing to consider is the polycount. As allways i suppose the budget is "as low as possible", but how low exactly? Minecraft polys are extremely low poly...
  20. glasz

    WIP models / concept art / creature system

    Here's a first try at some dwarf character : http://albhertglasz.deviantart.com/gallery/35972664 (Ninja-edit by Cervator: Topic name enhanced!)
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