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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Quality Improvements for Light And Shadow - GSoC 2021 Final Report Overview: Throughout the summer I first worked on refactoring LightAndShadow, fixing a couple of bugs and adding some gameplay features. During the second phase of the project I integrated parts of some of the existing modules...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Weekly Updates: Made use of some of the effect systems from GooeyDefence and used them along with the multiBlock towers created. Still requires some work to finalize the effects. Fixed the barrier issue on headless servers.
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Weekly Updates: Made use of the Toolbox Server to give Structural Templates through the Shop. (Currently all StructureTemplates use a default icon which can be improvised) Tweaked multiblock entity creation so that entities are created only when required, but while integrating the changes with...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Weekly Updates: Utilized the multiBlock module to associate multiBlock entities with a StructureTemplate. Used the multiblock entity associated with a StructureTemplate to damage all the blocks in the Structure. Updated a few WIP PR's based on reviews.
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Weekly Updates: Continued working on some of the previous PR's. Got a basic idea how multiblock module works and how to use it. Tested a separate multiblock system (not related to the multiblock module) in Structural Templates. Further discussion is necessary to decide how to proceed with a...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Weekly Updates: Fixed couple of multiplayer issues with the Shop Screen. Added an event handler to allow the direction a player is facing to be set. Modified how door's and card's are placed. Looked into how the multiblock system works. Requires more digging into. Have to figure out how to...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Weekly Updates: Tested out the implementation of Economy from GooeyDefence in LaS which suited the requirements. Worked on the ingame statistics screen which is almost done. Tried some things using Structural Templates and found a more suitable way to implement a multi block system (specific...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Meeting Minutes: Discussed how to tweak the way ActivateEvents are triggered. Look into whether the Economy Module or the implementation of Economy from GooeyDefence should be used. Take a look at ScoreSystem and see if it can be improved.
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Weekly Updates: Completed the pregame phase. Fixed the problem with not being able to pickup weapons in certain scenario's which was caused as CollideEvents were being consumed. Found the reason for inconsistent key binds and further discussion is necessary to decide how to proceed. Improved...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Meeting Minutes: Discussed changes in the way the pregame phase should work. (where timer should be placed, how will inventory be handled when game starts etc) Use borders to identify if tree's might block generation of certain regions and update the surfacesFacet accordingly. Try using the...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Weekly Updates: Continued module overhaul. Started working on the pregame phase which - Creates barriers around the bases which send an impulse when a player tries to exit the barrier. Destroys projectiles leaving the barrier. Prevents damage to players. Has a timer to indicate when the...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Meeting Minutes: Look into the current inventory used and keep only the necessary and useful items. Try using borders to access the region under the floating platform to prevent tree's growing under the platform. Discussed how the pre-game phase should work and ways in which the barrier should...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Weekly Updates: Consolidated flag logic and merged certain functionalities associated with it. Looked into modifying the CharacterTeleport event, which allowed updates to components but the changes were not reflected in the player. Worked on fixing the issue due to trees blocking generation of...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Weekly Updates: Moved certain components to LightAndShadowResources to fix dependency issues. Removed certain dialogs and their corresponding actions, and the AttackMinionSystem and it's functionalities as they are no longer used. Started consolidating the flag logic into a single system...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Meeting Minutes: Weekly Tasks - Make regular commits to draft PR's Update the forum thread and prepare for the weekly meetings so that I can show my progress and decide what to work on in the following week Regularly update the trello board and also categorize progress (blockers, strectch goals...
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    Updates Light and Shadow: Quality Improvements for Light & Shadow

    Project Details: https://trello.com/b/II3dPPQJ/quality-improvements-for-light-shadow Overview: This project first focuses on stabilizing the current gameplay mode by fixing certain bugs and making a few improvements to the existing gameplay mechanisms and UI. It then brings in a change of pace...
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