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  1. Panserbjoern

    Modding: per-block-storage extensions

    Hi Cervator Yes, why not move it to the incubator... Well, using the books mod as an example was a bad choice, of course. You would rather use a per-block-storage extension for stuff like temperature, moisture or block-integrity. I think, as soon as you have more than just a handfull of...
  2. Panserbjoern

    Modding: per-block-storage extensions

    Hi I am currently working on per-block-storage extensions for mods. It's not yet finished but i've made quite some progress in the past couple days. Branch: https://github.com/mbrotz/Terasology/tree/per-block-storage Please don't merge anything of that branch, though! I'm playing around...
  3. Panserbjoern

    Advanced Monitoring Tool

    I've extended the chunk monitor to highlight tesselated chunks with a blue border. (See images above!) This allows you to see, which chunks are tesselated and sent to the graphics card. Further, the threads monitor now monitors the threads responsible for chunk storage and growth simulation...
  4. Panserbjoern

    Chunk Storage

    Hello I have finally switched entirely from java object serialization to protobuf for chunk storage! Worlds in the old java object serialization format are still loaded, but they will be stored in the new protobuf format. The old GZIP based storage format is no longer supported, but i can...
  5. Panserbjoern

    Advanced Monitoring Tool

    Awesome! :) I have no idea, though, what causes these errors in IntelliJ... Its working perfectly fine in Eclipse. If there is anything i can do about that, let me know.
  6. Panserbjoern

    Advanced Monitoring Tool

    Updated the images in the first post.
  7. Panserbjoern

    Advanced Monitoring Tool

    Cervator, no problem! :) I would like such a licence! What infos do you need?
  8. Panserbjoern

    Advanced Monitoring Tool

    Immortius, this is not a replacement. It just displays the measurements. You still have to press F4 to start performance measurement.
  9. Panserbjoern

    Advanced Monitoring Tool

    Thanks, Cervator! :D
  10. Panserbjoern

    Advanced Monitoring Tool

    Hi Sorry for my long absence. I was quite busy and still have lots to do, but i found some time for Terasology lately and i hope, i can do some more work. While experimenting around with stackable chunks i created an advanced monitoring tool for Terasology. It is cappable of monitoring game...
  11. Panserbjoern

    Tweaking Multiplayer

    None taken! I know, i tend to overengineering when i have too much time... :rolleyes: I promise to keep it as simple as possible. :D
  12. Panserbjoern

    Tweaking Multiplayer

    Cool! But stackable chunks will introduce lots of changes. Looooooots... :) Might lead to some collisions.
  13. Panserbjoern

    Tweaking Multiplayer

    Well, i'll do the chunk stuff, if that helps.
  14. Panserbjoern

    Inactive Leap Motion Controller

    Awesome! :D
  15. Panserbjoern

    Tweaking Multiplayer

    Hi Immortius. I guess, support for stackable chunks will have to be added manually to your multiplayer arc. Or do you plan to merge with the singleplayer branch later?
  16. Panserbjoern

    Tweaking Stackable Chunks

    You didn't cause any confusion! You were right when you said that the tesselator should work for stackable chunks. The bug was in the methods Chunk.getAABB() and Chunk.getSubMeshAABB(). I just forgot to handle stackable chunks in those methods. But it took me a while to figure it out. :)
  17. Panserbjoern

    Tweaking Stackable Chunks

    Immortius It took me a while to figure out why the chunk tesselator wasn't working with stackable chunks. You said, it should work, so i assumed that the bug was somwhere else. I finally found it. It was because i forgot to update the calculation of the chunks AABB. Now everything is...
  18. Panserbjoern

    Tweaking Stackable Chunks

    What new sunlight algorithm are you talking about? Whats the difference to the current algorithm? It should be possible, to have the sunlight fade in over multiple chunks. Those chunks with higher y-coordinate could always be generated first. The sunlight could then fade top down from chunk to...
  19. Panserbjoern

    Tweaking Stackable Chunks

    There are several reasons, why it is important for me. I want to have a working engine while switching from classic to stackable chunks. It's just very helpful to be able to compare results. I don't yet know, what size of chunks would be best for stacking. This way, i can experiment around...
  20. Panserbjoern

    Tweaking Stackable Chunks

    Hi all I was very busy lately working on stackable chunks. It's not trivial to extend the engine, to support stackable chunks. It was very important for me, that the engine supports both classic style chunks and stackable chunks at the same time. The new class ChunkType is responsible for...
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