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  1. ahoehma

    Inactive Real Liquids

    I think at the end the liquid simulator is like the organic growth simulation, some "structures" moving or growing or shrinking. For my liking its good to separate the voxel information from the structural entity information. It would be nice to have a separated data handling and only for...
  2. ahoehma

    Organic Growth Simulation Timing Event

    Maybe we can have something like "Quartz" ... for some features parallel asynchronous running task(s) would be better for the game performance. I don't know if the good old "main loop" is outdated for such "simulation" stuff. I would go more in the multitasking (threads) direction ... with...
  3. ahoehma

    Inactive Organic Growth Simulator

    I merged the latest java port with the actual development branch, only trivial conflicts :) I think this feature need a "timer component" from the core system. The core engine have an "day" and currently some subsystems are "timed" (i.e. play different sounds for different day times, the...
  4. ahoehma

    Organic Growth Simulation Timing Event

    hi folks, first: happy new year :) then an short question ... i'm playing with https://github.com/cfkurtz/TerasologyTrees and https://github.com/ddr2/Terasology/commit/868ef931a1c5b202209a41b5dfe9a2d5669fc2a4. now i would like trigger the plant growing with an "timeing event" from the core...
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