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  1. Digitalghost

    Resolved Stuck in Awaiting Character Spawn screen

    Sure: Mindflayer:Terasology jgauci$ ./gradlew run Processing facade facades:.settings, including it as a sub-project Processing facade facades:build, including it as a sub-project Processing facade facades:pC, including it as a sub-project Processing meta module meta:.settings, including it...
  2. Digitalghost

    Resolved Stuck in Awaiting Character Spawn screen

    Is the fix in the develop branch? I'm still getting the error with the latest git pull.
  3. Digitalghost

    Hiding blocks from the UI

    With eclipse you can autoformat all files in the project in one step. Want me to do this and commit the formatted code? This means your official style would change to whatever eclipse uses. For people who don't want to use eclipse, they can still use the eclipse formatter...
  4. Digitalghost

    Hiding blocks from the UI

    Hey, is there an auto-formatter that conforms to your project's standards? I use the eclipse auto formatter (ctrl-shift-f), but I can use uncrustify or some other formatter that you use which fits your style.
  5. Digitalghost

    Hiding blocks from the UI

    I added a thirdPerson flag to TerasologyEngine. When in third person mode, you get the slicing based on the camera's Y position and you get a mouse pointer that you can use to break blocks from above: https://github.com/MisterTea/Terasology/commit/facd72bc017807ce98510f94de79857d0e205b15
  6. Digitalghost

    Hiding blocks from the UI

    I ended up implementing this. The code is here: https://github.com/MisterTea/Terasology
  7. Digitalghost

    Hiding blocks from the UI

    Hey all, I'm working on adding support for an overhead perspective. For inspiration, go to 1m 30s of this video: Changing the camera angle and offset has been pretty easy, but I'm stuck on hiding blocks. Notice in the video I linked that you can move up and down in the Y axis and it...
  8. Digitalghost

    DigitalGhost

    Cool! I'm actually working on a really simplified version of the game and would love to talk about it sometime and see if we have the same ideas.
  9. Digitalghost

    DigitalGhost

    Name: Jason "Digitalghost" Gauci From: Mountain View, CA Skills / Tools: Complex Adaptive Systems, Large scale machine learning & AI. I've spent the past 10-or-so years at various AI research labs. Currently @ Google Research. Found via: Was looking for an open source minecraft engine to make a...
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