A small tool for simulating network delays locally

Florian

Active Member
Contributor
Architecture
About four years ago I wrote a small tool for simulating TCP package delays as it helped me debugging the network component of a game. Today I used it to debug a network feature I worked on for Terasology and decided to put it on github. It's nothing big but it might turn out to be helpfull to someone else too:

https://github.com/flo/tcpdelay

For fun I suggest you try a high network delay of say 3 seconds. Then move around with your character and switch the window. You will be able to see your previous movements while you can move around with the other character.
 
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