Aurelien Ribon box2d editor - abandoned?

Cervator

Project Lead and Community Wizard
Contributor
Design
Logistics
SpecOps
#1
It has come up a couple times that the 2D physics tool traditionally used with Destination Sol is getting a little dusty. When it works that's great, but it looks like it hasn't had any updates for three years and the blog has been quiet for nearly that long.

Tool: http://www.aurelienribon.com/blog/projects/physics-body-editor/
Code: https://code.google.com/p/box2d-editor/
Blog: http://www.aurelienribon.com/blog/

Some people can't get it to work (Mac issue? @Crimson seems to be affected by it) and it is still hosted on Google Code which is going read-only in a few weeks in advance for eventually going away (probably a year or more out?). I see 30-something auto-exports on GitHub but every last one is star and fork less. Not a lot of good hits on Google either. LibGDX forum seems aware but unsure there are any good replacements.

@SimonC4 you might have played with it the most, any opinion of its worth? Should we consider putting a bit of effort into salvaging it for GitHub or are we better off looking for a newer tool?
 

Cervator

Project Lead and Community Wizard
Contributor
Design
Logistics
SpecOps
#3
Migrated / exported to https://github.com/MovingBlocks/box2d-editor for initial review. It badly needs some Gradle magic :)

If we can get it working well we could announce intent to try maintaining / improving it together with Destination Sol. But lets make sure we want to go there first, some 30+ other forks started too and got nowhere.

Let me know if anybody else wants write access, I've set up @PrivateAlpha and @SimonC4 with admin access
 

SimonC4

New Member
Contributor
#4
Nice work. I haven't actually used this editor. For the guide, I just took what others had done.

It'll be good to get this up and running.
 

Cervator

Project Lead and Community Wizard
Contributor
Design
Logistics
SpecOps
#6
It looked like he had more or less fallen off the internet, although I do see one whole commit in July there for the last year of GitHub, so hopefully he's still alive :)

Wanting to see if we can get it building and working, then shop it around a bit to anybody interested. Would be nice to get word back from him somehow.