Blender vs Google SketchUp

metouto

Active Member
Contributor
Art
I know that in chat last night we were talking about stairs and things made for Terasology through the use of blender ... I was just wondering if Google SketchUp has been tried or even if it would work for Terasology .... :)
 

Cervator

Org Co-Founder & Project Lead
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Design
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I had to look it up to even know what it is. So no clue! Maybe like IntelliJ vs Eclipse they're similar enough to where if there's interest a second plugin could be made for convenience in either tool.
 

A'nW

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Art
Just thought I'd give my $0.02. Blender is far more powerful than google SketchUp so I'd stick with that. On the other hand, SketchUp is easer to learn, but again, rather limited, eg. limited texturing ability, no animation, etc. As for working with Terasology, if terasology is going to use a standard format like .obj or something, then it wouldn't really matter what people use to model with. If Terasology is going to use a custom format that someone wants to make a blender addon for, then that would be the best I think. I also kind of doubt that maintaining two separate export addons for seperate apps would be real time efficient as they would have to be very different. And if animation data ever wants to be included we are basically stuck with blender because something like SketchUp doesn't do animation (AFAIK).
 

A'nW

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Art
begla said:
I would recommend striving for a format that is supported by many tools or for which many well-tested importer plugins exist. So a simple solution would be OBJ-files or... The non-plus-ultra: Collada (which supports just about everything).

https://collada.org/mediawiki/index.php ... nge_Schema
Yes. That would be good. For models .obj would be fine and collada supports everything we could ever need.
 

zproc

New Member
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The problem with SketchUp free version is you can't export as .OBJ, i don't think there's even one common format where you could export into, then take it in another soft and re export etc.. There's ways around that, and actually I think I read the native format of SketchUp free version is a somewhat standard format encapsulated (like in a dumb zip file) but I'm really not sure about this. Also I know some people have made a Blender script for importing a SketchUp file (that could allow to then export as .OBJ for instance), but I never tried it. Some googling would be required to sort that issue. Else, the PRO version of SketchUp lets you export in different common file formats... if you don't know either one and need to learn only one, I'd say maybe try Blender first, you'll need to learn a few different shortcuts yes, but the basics are not really any more difficult... #my2cents. :)
 

metouto

Active Member
Contributor
Art
OK ... the only reason I ask this is that I had a little personal success with Google SketchUp and I had NO success at all with Blender .... but sense I had made this post I see that the use of Blender is better suited for the needs of Terasology and Google SketchUp in all probability would just be an unnecessary added load to the game :)

thanks for all the input :cool: love input :D
 

A'nW

Member
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Art
metouto said:
OK ... the only reason I ask this is that I had a little personal success with Google SketchUp and I had NO success at all with Blender .... but sense I had made this post I see that the use of Blender is better suited for the needs of Terasology and Google SketchUp in all probability would just be an unnecessary added load to the game :)

thanks for all the input :cool: love input :D
Well, I'm glad you have success with SketchUp, don't stop just because Blender is more powerful! Like I said, it is also a lot harder to learn. As far whether either of them are suited to the game, I don't think it really matters. Saying that either of them is a "load to the game" would really only matter if someone was maintaining a complicated export addon for them both. As it is, I think that some form of standard format might be used for models and stuff. In that case, you can literally use anything that exports to that format. If animation is ever going to be needed Blender, of course, would really be the only choice. But if models are the only thing needed and you can make them in something else, go for it.
 

Immortius

Lead Software Architect
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Architecture
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Well, I do maintain a complicated export addon for Blender for block shape definitions. :p But for other meshes what you say is true.
 

A'nW

Member
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Immortius said:
Well, I do maintain a complicated export addon for Blender for block shape definitions. :p But for other meshes what you say is true.
Oh yeah, forgot about that! Sorry. :) I should try that out some time.
 
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