Caranov Dunn: Planet of Dunes
- Stating that Caranov Dunn is a sandy world would probably be a very gross understatement.
- It’s overall climate, as is expectable, is mostly dry, but with high rainfall for 7 days in the middle of the 200-day long Caranovian year
- It’s main geography mainly consists of, well, dunes. But there is a habitable part to this planet too. There, near the Lake Caranova, is a huge plain, which is named in the guide as The Riddermark, with reference to an old classic book describing plains looking exactly the same, except the lake.
- This habitable country spans for more than 100 kilometers from North to South, and 30 kilometers East to West.
- Apart from the player and locals, the flora and fauna are very adaptable in nature. Most have adapted to living in the desert, by having the deepest roots ever known, even in our world [250 meters], and also figuring out a way to convert the chemically dissimilar sand to water!
- The world is in fact, related to ours. How? Well the theory that there was a planet named Rhea that collided with Earth millions of years ago, and broke off a piece of Earth in the event, which formed the Moon, is not totally wrong.
- The only thing missing was that the collision formed another fragment! A smaller one indeed, which propelled it to greater speeds, making it leave the Solar System far behind and get caught up in another star’s orbit, Caan they call it, and stayed there since.
- The flora there is quite the opposite of exotic, and there is only a few varieties of stubby trees in the plains, and a few millimeter high bushes in the desert.
- The fauna is at the verge of total breakdown. The predators consist of 90% of the total number of animals, and are hunting the producer classes down to the double digits. This is due to lesser and lesser cover for them to hide in, thus the fast-moving predators always get their fill.