Hello everybody,
i'm working with my friends in a Terasology's extension called TeraCity that applies the concept of CodeCity (a city with buildings that represents each class of a project) for a course of software development, the thing is we now need to create textures dynamically and then apply it to face of a building: for example generate a minimap texture (like the minimap image of Sublime Text Editor) that represents the code and then apply that texture to the building without creating a new one for performance reasons.
The Terasology's engine version of TeraCity is 0.53.0.
Inspecting the engine, we found that every texture is store in a big texture called Atlas and then a block gets its texture from it. The thing is this happens in the world-creation process where blocks and textures creation is easy, but we need to create some textures in-game because, for example, we cannot store all minimap textures for every class in a project.
Any idea if our requirement is possible with this engine version?
Cervator told me about a module called Computer Monitor that may help us, but it seems our project doesn't have it,
also told me about to store prepared blocks with the desire textures, but that can't be done because it's against the requirements we were given.
Thank you very much for your help guys
i'm working with my friends in a Terasology's extension called TeraCity that applies the concept of CodeCity (a city with buildings that represents each class of a project) for a course of software development, the thing is we now need to create textures dynamically and then apply it to face of a building: for example generate a minimap texture (like the minimap image of Sublime Text Editor) that represents the code and then apply that texture to the building without creating a new one for performance reasons.
The Terasology's engine version of TeraCity is 0.53.0.
Inspecting the engine, we found that every texture is store in a big texture called Atlas and then a block gets its texture from it. The thing is this happens in the world-creation process where blocks and textures creation is easy, but we need to create some textures in-game because, for example, we cannot store all minimap textures for every class in a project.
Any idea if our requirement is possible with this engine version?
Cervator told me about a module called Computer Monitor that may help us, but it seems our project doesn't have it,
also told me about to store prepared blocks with the desire textures, but that can't be done because it's against the requirements we were given.
Thank you very much for your help guys