Suggested Formal Description of the Behavior/AI of Fearful Rabbits

Sources:

Behaviors:

  • Default/Idle: By default, the rabbit will hop around within a small radius (10-12m) randomly, quickly, and with very sudden movements. They will also jump around up to 2m in height. It will also jerk its head around to look at its surroundings.

  • Near other species: Due to fearful rabbit’s very territorial behaviors, when another species is within a 7m radius of it will back away from the creature in the opposite direction and make a grunting noise like this:
    .

  • Near other rabbits: Since rabbits like to stick near each other, when two or more rabbits travel within a 10m vicinity of each other, they will attempt to stay within the same area. Rabbits will always try to follow each other and will rarely be spotted alone.

  • Near player: When a player is spotted within the rabbit’s line of sight around 10m away, the rabbit will hop away in another direction as fast as they possibly can, maybe even despawning of the map if the rabbit is startled enough (suddenly sees the player right next to them, 1-2m away).

  • Near grass: If a rabbit’s hunger level is at a low hunger or health level and are standing over a patch of grass, the rabbit will bend down its head and eat the grass below it until it is back to its full health.

Situational Examples:

  • Low health: When a rabbit is at low health, it will begin to make a sound that sounds something like this:
    .

  • Snow/Cold: If the weather becomes cold or it begins to snow, the rabbit will seek shelter underground. It will do this by digging a 1x1x2m burrow intersecting a 1x2x1m burrow so it has one block to hide under.

  • After snow: After snow stops, the rabbit will come out of the burrow it created filling it back up in the process. If their path back up is blocked, they will stay underground until a hole is revealed, or after one in game day, they will break out on their own my digging straight above themselves.

  • Hit by player: If a player hits the rabbit, whether with fist or weapon, the rabbit will make the same sound described in the “Low health” section even if it is near full health after the hit.

  • Desert biome/extreme sun: If a rabbit is in a desert biome or extreme sun for more than an hour, it will begin to experience a heat stroke. It’s movements will become very slow and lethargic, and if they don't find a cooler place within 2-3 hours, they will die.

  • Loud sounds: If a very loud sound is made near the rabbit, perhaps by another mob or even the player, the rabbit has a chance of instantly dying, as rabbits can die simply from shock.
 
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