As this year's Google Code-In is coming to an end, the Terasology project would like to hear any feedback you have on the competition. Please reply to this thread with a filled-in copy of the survey template below! (And feel free to claim & submit the "Recap your GCI experience with Terasology" GCI task after you've done so.)
Code:
[B]1. Tell us about yourself again![/B]
Please mention your name on the GCI website, as well as GitHub and IRC nicknames.
[B]2. Which task did you enjoy the most?[/B]
What was your personal highlight over the course of Google Code-In and why was it the best task for you?
[B]3. Were there any tasks you could not complete? If so: what was the reason?[/B]
Did reviews for the task take too long? Were the task instructions or related documentation unclear? Was the difficulty a little too high for GCI?
[B]4. What was your experience with the community?[/B]
How was your experience with the mentors? If you've visited IRC/Slack/Discord for support on your tasks, were mentors (or other students) prompt and helpful? Also let us know if you had a bad experience - we sure hope you didn't :)
[B]5. How would you rate our Git workflow? Did you run into any issues while setting up the environment?[/B]
Let us know if any console commands were unclear, the concepts of Git/GitHub weren't well explained or if you had any other issues while submitting pull requests.
[B]6. Did you get in touch with our asset system? What was your experience?[/B]
Did you add new prefabs, textures, etc.? Was something unclear while doing so? If you've used TutorialAssetSystem, what are your thoughts about it?
[B]7. Did you get in touch with our entity system? What was your experience?[/B]
Have you played with entities, components, component systems and similar things? Was something unclear? Do you still miss some information or did something really help you on your way?
[B]8. Did you get in touch with our world generation system? What was your experience?[/B]
Have you generated new worlds from scratch or extended existing generators? If you've used TutorialWorldGeneration, what are your thoughts about it?
[B]9. Did you work with user interfaces via NUI? What was your experience?[/B]
Did you create new screens or even work on core widgets? Were the NUI editor or TutorialNui repository helpful?
[B]10. Did you work with Destination Sol? What was your experience?[/B]
Did you create some new ships or guns, or work on some custom task? What are your thoughts about the experience of creating content for the game, and about the game as a whole?
[B]11. If you (or your friends) participated in other organisations, how does Terasology compare to them?[/B]
Let us know what we did worse - or better! - than other orgs.
[B]12. If you could add one thing to Terasology/DestSol, what would it be?[/B]
Be creative :D What would you like to see in our blocky/space world? You can answer individually for each game as well.
[B]13. Anything else you'd like to tell us?[/B]
You can say 'hi' to your favourite mentor here if nothing else comes to your mind ;)
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