David Barrera
New Member
- Name: David Kakrain Barrera
- Social: my facebook account is: www.facebook.com/kakrain and my github is github.com/Kakrain
- From: I am from Ecuador, I study in ESPOL
- Skills / Tools: I have worked in python, C, C++, Java (im a big Java and python lover), ml, smalltalk, ruby and a few others, I have worked in 3D animation, headtracking (and stereoscopy), android and I have helped modding a game named RA2
- Found via: by searching in the lists of GSoC organizations
- Interests: I would love to develop games, my particular interest is to learn and apply what I've learned.
- Extra: I have a lot of new ideas we may work on, but you can count on me on the ideas you have already thought.
I could help adding android support for the game, even we can transform the mobile into a gamepad using it's sensors.
I may for example help with the anatomy system, I have developed a project that is able to transform 2D stickfigures into 3D animations, we can take part of that idea to make an animation applicable to any kind of organic living thing.
I could also help with physics based combat system, it is not something i have done before in a deep way, however i would love to contribute in that area too.
now the new ideas:
the game is based on voxels so these features would exploit greatly the chances we dont have with polygon 3D:
Craters: I am not sure if the game will be strictly based on medieval times or it can be played on conventional time, if it is so, explosions from artillery shells and tank cannons should be able to leave Craters in the map (kind of a 3D version of worms) so infantry may take cover there.
Armor plate: it would be awesome with tanks that are able to lose bits of its plate before becoming vulnerable in one side while remaining strong in other, even if the game is not based in modern times, it can be applied to castles, armors and shields.
Building destruction: It would also be awesome if we may add realism to buildings, make the player think where to put explosives and how much so the building may be destroyed, even it would be awesome if there would be an strategy/fps game at the same time, where the player may choose between building its base and playing it as another unit in real time.
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