Intro Hi, Im Daniel!

daemonpo

New Member
  • Name: Daniel Garcia
  • Social: Github: https://github.com/demonpo
  • From: Im from Ecuador (south America)
  • Skills / Tools: Java, Python, photoshop, blender
  • Found via: Google Summer of Code
  • Interests: Im interested to work in Player avatar selection and Customizable characters, because i think its importat that the player feels indentified with his character :)
  • Extra: for now, im studying the code and how to insert the character in the world (i still cant get the animation work). i hope that we can work together.
  • animacion.gif
  • (the animation that i was working on blender)
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Hi @daemonpo and welcome! :)

Player character stuff is a great topic to focus on as the improvements are very much needed. Keep in mind though that we don't want to replicate Minecraft here, so anything resembling the default MC avatar wouldn't be accepted. In fact one of the pending todos is to replace the current disembodied hand graphic (the "held item" showing in the bottom right when you have an empty toolbar selected). That's one of the oldest bits of code/artwork left at this point.

See https://github.com/MovingBlocks/Terasology/pull/3242 for some recent work on the topic, which allows using some generic humanoid characters from https://github.com/Terasology/HumanoidCharacters

Related things we still need to improve:
  • UI screens to allow the player to choose (and customize) their character
  • Dynamically modifying the character model during play (changing gear updates the look of your character)
  • Better overall artwork pipeline (we have a Blender addon) to make it easier to prepare a model in Blender that will have parts defined for later customizing
 
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