Intro Hi Terasology

Weilin Zhao

New Member
Name: Weilin Zhao

Introduction:Hello everyone, I'm from Rutgers, now studying as a graduate student, I found this fascinating project several days before and it really suitable for me,last semester I worked on behavior trees with Unity3d, implemented the IBT mentioned in Computer-Assisted Authoring of Interactive Narratives(http://www.cs.rutgers.edu/~mk1353/pdfs/2015-i3d-bstl.pdf). After that, I've been thinking about create a user-friendly behavior tree with fancy ui and everyone can create their own story. Now I found this opportunity. And further more, I also want to implement the rest part of the paper, that is : given a goal, a start state, and some affordance(such as a sword can be picked up by hero), we can generate a behavior tree that "tell" the whole story automatically. People don't have to draw the entire behavior tree anymore, just give some constraints and goals.

github: https://github.com/Weilin1992
https://github.com/CG-F15-22-Rutgers
IRC : Weilin
skills: java,c++,Computer Graphic,unity3d.
Interest: Behavior tree renovation / documentation
 

Cervator

Org Co-Founder & Project Lead
Contributor
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Welcome @Weilin Zhao ! Nice to meet you, we spoke briefly on IRC earlier

The behavior tree task might be the most popular item so far, I've lost track of how many are interested in it. Which is tricky since only one student can officially work it for GSOC (although anybody is welcome to help). Not entirely sure what to do there - you seem to have some interesting background though :)
 
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