Weilin Zhao
New Member
Name: Weilin Zhao
Introduction:Hello everyone, I'm from Rutgers, now studying as a graduate student, I found this fascinating project several days before and it really suitable for me,last semester I worked on behavior trees with Unity3d, implemented the IBT mentioned in Computer-Assisted Authoring of Interactive Narratives(http://www.cs.rutgers.edu/~mk1353/pdfs/2015-i3d-bstl.pdf). After that, I've been thinking about create a user-friendly behavior tree with fancy ui and everyone can create their own story. Now I found this opportunity. And further more, I also want to implement the rest part of the paper, that is : given a goal, a start state, and some affordance(such as a sword can be picked up by hero), we can generate a behavior tree that "tell" the whole story automatically. People don't have to draw the entire behavior tree anymore, just give some constraints and goals.
github: https://github.com/Weilin1992
https://github.com/CG-F15-22-Rutgers
IRC : Weilin
skills: java,c++,Computer Graphic,unity3d.
Interest: Behavior tree renovation / documentation
Introduction:Hello everyone, I'm from Rutgers, now studying as a graduate student, I found this fascinating project several days before and it really suitable for me,last semester I worked on behavior trees with Unity3d, implemented the IBT mentioned in Computer-Assisted Authoring of Interactive Narratives(http://www.cs.rutgers.edu/~mk1353/pdfs/2015-i3d-bstl.pdf). After that, I've been thinking about create a user-friendly behavior tree with fancy ui and everyone can create their own story. Now I found this opportunity. And further more, I also want to implement the rest part of the paper, that is : given a goal, a start state, and some affordance(such as a sword can be picked up by hero), we can generate a behavior tree that "tell" the whole story automatically. People don't have to draw the entire behavior tree anymore, just give some constraints and goals.
github: https://github.com/Weilin1992
https://github.com/CG-F15-22-Rutgers
IRC : Weilin
skills: java,c++,Computer Graphic,unity3d.
Interest: Behavior tree renovation / documentation