Great to have you here! Very eager to get water looking prettier
One thing I didn't mention on GitHub. Currently on max graphic settings a "wave" sort of effect rolls in (probably powered by some magic shader wizardry). I've wondered how that might get along with water blocks starting to show visually how high they are. I suppose if water becomes more of a mesh than a block that may be easier, and that's a topic that has come up from time to time (treating liquids like a non-block)
Anyway, plenty of forum to search around in, maybe also liquid and/or water issues on GitHub. Stay a while, and
listen read!
And if you have any questions on how to get set up to code - shoot!