How does terrain generation work in this game?

xultimacraft

New Member
I'm specifically interested in whether perlin noise is used vs midpoint displacement. I would also like to know how rivers are generated. The terrain looks very nice.
 

begla

Project Founder and Lead Developer
Contributor
Architecture
Logistics
Have a look at the code! Describing the complete algorithm in every little detail is nothing I could (or would like to) do with the little time I have at the moment.

https://github.com/MovingBlocks/Terasol ... rrain.java

But – surprise – the algorithm is mainly based on Cake... Uhm... I mean Perlin Noise. :D :ugeek:
 
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