Inactive Models from Techne

deadboy

New Member
Hello guys!

Sometime ago I have made some models in Techne, a program developed to make minecraft models in a more easy/intuitive way than just coding it directly.
Techne doesn't allow to make the animation of the models, just the blocks shapes, positions and texture maps but I think it's still helpfull. It allows to export as a java file with the code like required by minecraft, except for the animation lines.
There is some way of the Techne models be used in Terasology with no troubles?

Here's the Techne official site:
http://techne.zeux.me/

And here is my gallery with the models I made:
http://techne.zeux.me/profile/Deadboy/models

Sorry for any wrong information and for my bad english. I'm Brazilian.
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Hi @deadboy and yep! We do in fact have a way to use Techne models, although it may not be 100% solid yet. Take a look at http://forum.terasology.org/threads/techne-model-converter-format-support.1089/ and you'll see our work a while back for OreSpawn. I think we got a few of those models working but then the author went on to start his entire own game instead :)

So progress stalled then, but we have a bridge module and seemingly got some models working in-game. It would be neat to see if we can revive that process and get back on track to see if the models will fully function and be useful.
 
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