I was looking trough source of TS source and looking for something I could develop onward. I got idea that we have only one noise generator (Perlin) which tough it generates really nice mountains can't do every thing.
I was wondering what algorithm's could be useful. Like that example on http://blog.movingblocks.net/fractalterrain/ of menger sponge looks really cool. And we could use generators like such to make structures.
what comes to terrain generation would noise generators like plasma, brownian, worley, simplex(lighter than perlin), Curl-Noise(really nice for lava and fluids and dried thingies) , to give us some nice variation on terrains.
(and id love to see somewhere this kind of distorted areas http://www.gavanw.com/uploads/9/5/4/0/9540564/4595959_orig.png )
oh I could do some coding now and then.(studying it in university and java is more than familiar)
I was wondering what algorithm's could be useful. Like that example on http://blog.movingblocks.net/fractalterrain/ of menger sponge looks really cool. And we could use generators like such to make structures.
what comes to terrain generation would noise generators like plasma, brownian, worley, simplex(lighter than perlin), Curl-Noise(really nice for lava and fluids and dried thingies) , to give us some nice variation on terrains.
(and id love to see somewhere this kind of distorted areas http://www.gavanw.com/uploads/9/5/4/0/9540564/4595959_orig.png )
oh I could do some coding now and then.(studying it in university and java is more than familiar)