Need help scaling the displayed world

elwe74

New Member
Hello,
I'm trying to scale my world in terasology so it's looking not so steep. I wanted to keep the block definition as a cube 1x1x1, but to display it as 1x0.5x1.
So I have added in OpenGLMesh.preRender() as last line
glScalef(1.f,0.5f,1.f);

I have done this while debugging, so I could see the world scaled down, it looks perfect for me.
But: Not in debugging mode it is active since starting. The intro screen is also scaled and the menu is not shown at all, so i can't start the game.

Do you have any hints?
Thanks in advance

Elwe74
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Hi @elwe74 - couldn't you just use shaped blocks to make hills/mountains less blocky? We have all kinds of half-blocks, slopes, etc, just nobody has plugged them into a world generator to create a more smooth world yet.

It sounds like simply scaling the rendering could lead to all kinds of unexpected issues, like you appear to have encountered. I can't help there as I'm not a 3d wizard, although a few others may have closer ideas there :)
 
Top