Suggested rough draft on the pros of Terasology for a kickstarter page

chessandgo

Member
Contributor
Hunter
Crossplatform: MacOSX, Linux, and Windows
65k biomes support
infite high and depth
every block is rotatable.
complex blocks are natively supported. You can destory a chest with items in it, pick it up, place it back down, and they'll still be there.
Creating moving blocks like zepplins or pistons is natively supported.
Custom player models is supported, and can be changed on the fly.
Editing art assets will live update in game!
FLOSS, under apache 2.0
meaning it can never be bought out (by say Microsoft)
written in java8. Works on openJDK
mod support/API. Known as Modules. Modules are Compatible between versions.
Mod devs and game devs are the same, there is no conflict of intrest.
The game itself is minimal, and ment to be utilized through modules
All modules are put in one place in a repo. Mods can automatically be installed when you join a server.
mods are in per world instances. You configure mods are world creation, not before hand
Mods can pull updates while you're in game.
You can downloading and install mods with out ever leaving the game menu.
uses block names instead of IDs. Block IDs are dynamic. so it does is not prone to Block ID Conflict like older version of minecraft

server plugins and modules are the same, thus unified. server plugins are simple server side only modules.



strong set of modules, libraries, and API already exist making modders jobs easy and fun. It only takes around 5 minutes to create a custom block with its own texture.
Ore library exists currently containing 121 ores and minerals. Modders no longer have to duplicate work, and worry about compataibility between mods that also use ores.
OreGeneration:A plugin system for adding randomized ore generation to the world
CustomOreGen: This is a library for it.
Machine Module: An assortment of machine infrastructure. Create machines easily with intercompatibility
ModularComputers: in game computers for all your machine controlling and automation needs
ComputerMonitors:Yes, now you too can have a computer WITH a monitor, woo!
Multiblock, you don't need to make your multiblock structors code from scatch!
BlockNetwork:Library module that adds functionality of grouping blocks into networks. Lets you create complex interactions between blocks! Be it as simple as redstone reimplimentation, piping items between machines, creating universe power system, or as complex as creating logic systems dependent on blocks internal data states.
Signalling,Module containing blocks that can send signals to other blocks
NetworkTransport,Utility that helps implementing entity (i.e. item transport) and power systems
Genome. Need to add genetics to your plants or animals? We got you covered.
Strcutural Resources, need block shapes for an Obelisk, Pillar, Stack, Barrel, or cables/axes? Don't worry we've already done the work for you.
MoreLights:This module adds lights, such as glowing flora,blocks,and artificial sources. Groovy man!
Breathing:Allows entities to breathe (or drown/choke) in a particular medium. We tool you the core was minimal!
Hunger:Hunger, Thirst and Food!
ClimateConditions: A module for managing temperature, humidity, and other climate factors. Al Gore coded this module, as well as inventing Terasology.
Soils. Because we're tired of every biome and geology readdeding and reinventing silt, mud, etc. And them all being incompatable with each other.
TutorialWorldGeneration:A tutorial on the facet world generation system
ChangingBlocks:supporting blocks that change through some sort of defined cycle, like crops, dust build-up, or just arbitrarily through configured options.Obama made this
CheatsForAll:Simple override module that can be enabled to allow cheat commands for all players without admin setup. Nixon and Bush made this together
BoundlessWorlds:World generation framework
DynamicBlocks:Blocks that are locomotive, that have mechanisms

and many more! Mostly because I didn't want to type all that and I ran out of political jokes. Hope to see your module in there!



EDIT: some things i'm tacing on.


the bar of entry to make mods in Terasology, is much, much, much lower than Minecraft.
 
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Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Good start of a nice feature list that could be useful in several different places. Anything like a Kickstarter is still way out (nothing to sell, and nobody to pay) but we could do a much better job simply highlighting that the game/engine exists and what it can do.

Probably we should start out by cleaning up the Readme in the source + some of the introduction pages on the GitHub wiki. We need a "Key Features" type page for devs/modders, a "System Requirements" page for players, and so on. Readme is too big, as are some of the wiki pages like DevSetup.

We could link to some (more) of the key wiki pages from the readme.
 
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