Seth (Mortis) Vanhee

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Welcome! Glad to have you on board, good to hear about the DF bit in particular :D

Old school textures are hanging out here: https://github.com/begla/Blockmania/tre ... a/textures - they're mostly from the texture pack we're using, and I expect we'll slowly replace them piecemeal with our own contributions

I'm working on a new school texture approach where individual blocks will be split out and dynamically merged into a single texture image on world creation - under that system the block textures end up stored under here (but it is still very early in development for that feature): https://github.com/Cervator/Blockmania/ ... res/blocks

Are you interested in any particular artistic area? Blocks, structures, creatures, GUI, etc? :)

If you like, try going through the first few steps here to get setup for local dev (if you haven't already): http://wiki.movingblocks.net/Main/DevSetup - I'm happy to get any feedback to make the instructions better, I'm sure they're fairly raw for non-Git experts (like myself, heh). Even if you're not heavily into code that would be the easiest way to contribute (and test!) new art :)
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Great! We definitely need a creature artist :D

Currently we haven't even decided what creature races to go with, but there's some occasional talk over in the Dev forum related to texturing and maybe even procedurally putting together models somewhat (so a zombie could spawn with only one arm, for instance). But I'm really not a graphics guy, so am not sure about any involved technical details.

For now we're using the Gelatinous Cubes as both an initial race as well as a placeholder for more distinct races (I'm hoping to code in some functional differences based on the color of each cube soon). Keep an eye out for related topics as we'll need to start more discussion on that soon :)
 
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