So after thinking about progress lately I've realized we're near the end of what you could call a milestone, without even realizing we were working on one! 
I've renamed the existing DevMilestones page to ReleasePlan and put up a new page with actual milestone info:
http://wiki.movingblocks.net/Blockmania/DevMilestones
Over time with more actual milestones we might just use that as an index and put each milestone on its own page.
I think we're close to where we could finish up what I put down as Milestone 1 - Stratification. With just a little more polish (or heavy industrial grinding, really, these are still pretty rough systems!) I think we could be done with everything on that list and on the way to have some specific goals for a second milestone.
I put the few remaining todos on that page - let me know what you think. I'm going to look at the portal/mob/blueprint piece and try to see if I can get slimes to spawn both at a nice distance and also conditionally based on flagging a semi-persistent blueprint selection as a workshop. Might even try colorizing slimes (maybe gelatinous cube would be a better and more fun name/concept?) to pair colored "workshops" to colored mobs. I'll also look to write up some more public game info in the wiki (commands and shortcut keys in particular)
I love the new trees but think the current incarnation might be an entirely new forest biome, a different kind of forest. At first the switch from dense small-tree forest to sparse huge tree forest made me think of Baobabs - not that they don't look the exact opposite of our trees (we have thin trunks and bushy tops, baobabs have thick trunks and thin tops), but a field of the most classic Baobabs exhibit the sparse placement of huge trees
http://en.wikipedia.org/wiki/Adansonia_grandidieri
Still haven't had a chance to check out the new Skysphere, but it sounds like it will be about ready for the milestone (let me know if my theory is off)
Anyway, a few more tweaks and I think an update of the Master branch plus building the applet with the latest features would be in order. Then we really have something to show off to attract new contributors for milestone 2
I've renamed the existing DevMilestones page to ReleasePlan and put up a new page with actual milestone info:
http://wiki.movingblocks.net/Blockmania/DevMilestones
Over time with more actual milestones we might just use that as an index and put each milestone on its own page.
I think we're close to where we could finish up what I put down as Milestone 1 - Stratification. With just a little more polish (or heavy industrial grinding, really, these are still pretty rough systems!) I think we could be done with everything on that list and on the way to have some specific goals for a second milestone.
I put the few remaining todos on that page - let me know what you think. I'm going to look at the portal/mob/blueprint piece and try to see if I can get slimes to spawn both at a nice distance and also conditionally based on flagging a semi-persistent blueprint selection as a workshop. Might even try colorizing slimes (maybe gelatinous cube would be a better and more fun name/concept?) to pair colored "workshops" to colored mobs. I'll also look to write up some more public game info in the wiki (commands and shortcut keys in particular)
I love the new trees but think the current incarnation might be an entirely new forest biome, a different kind of forest. At first the switch from dense small-tree forest to sparse huge tree forest made me think of Baobabs - not that they don't look the exact opposite of our trees (we have thin trunks and bushy tops, baobabs have thick trunks and thin tops), but a field of the most classic Baobabs exhibit the sparse placement of huge trees
http://en.wikipedia.org/wiki/Adansonia_grandidieri
Still haven't had a chance to check out the new Skysphere, but it sounds like it will be about ready for the milestone (let me know if my theory is off)
Anyway, a few more tweaks and I think an update of the Master branch plus building the applet with the latest features would be in order. Then we really have something to show off to attract new contributors for milestone 2