User Preferences System?

manu3d

Active Member
Contributor
Architecture
Is there a coherent system for handling user preferences? I.e. if a module has a set of configurable parameters, is there an object the module can contact to publish said parameters and things like their types and ranges, so that the UI can then generate the appropriate interface to modify them?
 

Immortius

Lead Software Architect
Contributor
Architecture
GUI
Not yet. There is work happening in this space for world generators, and the input configuration menu is populated from all mods.

In general, modules wouldn't contact the engine for this. You would mark something up with annotations (probably a component) and the engine would look for it.
 
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