This video shows all my recent rendering additions, changes and tweaks in action (with a minor
focus on the new water rendering technique that is available in the "Insane" graphics quality mode).
- Water rendering with total reflection, refraction, fresnel and vertex displacement using multiple octaves of sine/cosine (approximation) waves
- SSAO
- Volumetric light scattering
- Outline shader (using a Sobel edge detector)
- (Camera) Motion blur
- Depth of field (currently only blurred in the distance)
- HDR rendering with dynamic eye adaption
- HDR based blooming
- (Shiny new sky renderings for days and nights)