I've pushed a small extension to the chunk shader yesterday. Our small grassy billboards are no longer just statically standing around but are influenced by some artificial "wind". This is currently done by superpositioning sine and cosine waves in the chunk shader.
This can be extended to support actual wind directions and strengths during thunder storms, ... and so on an so on. It is working very well and has no visible impact on the overall performance. It is more or less a proof of concept.
What do you think?
PS Rasmus, take a look at our core team forum, please!
This can be extended to support actual wind directions and strengths during thunder storms, ... and so on an so on. It is working very well and has no visible impact on the overall performance. It is more or less a proof of concept.
What do you think?
PS Rasmus, take a look at our core team forum, please!