Yes. That would be good. For models .obj would be fine and collada supports everything we could ever need.begla said:I would recommend striving for a format that is supported by many tools or for which many well-tested importer plugins exist. So a simple solution would be OBJ-files or... The non-plus-ultra: Collada (which supports just about everything).
https://collada.org/mediawiki/index.php ... nge_Schema
Well, I'm glad you have success with SketchUp, don't stop just because Blender is more powerful! Like I said, it is also a lot harder to learn. As far whether either of them are suited to the game, I don't think it really matters. Saying that either of them is a "load to the game" would really only matter if someone was maintaining a complicated export addon for them both. As it is, I think that some form of standard format might be used for models and stuff. In that case, you can literally use anything that exports to that format. If animation is ever going to be needed Blender, of course, would really be the only choice. But if models are the only thing needed and you can make them in something else, go for it.metouto said:OK ... the only reason I ask this is that I had a little personal success with Google SketchUp and I had NO success at all with Blender .... but sense I had made this post I see that the use of Blender is better suited for the needs of Terasology and Google SketchUp in all probability would just be an unnecessary added load to the game
thanks for all the input love input
Oh yeah, forgot about that! Sorry. I should try that out some time.Immortius said:Well, I do maintain a complicated export addon for Blender for block shape definitions. But for other meshes what you say is true.