The terrain of Minecraft 1.0 made me think about the look and feel of Blockmania's current terrain. It is way too abstract and too hard to navigate in. So I started reworking the terrain generation engine and I've just pushed a first preview into develop (including the Bullet Physics integration). Feedback needed!
PS Water is now producing some slight waves
PS Water is now producing some slight waves
- Rivers no longer produce funny "water mountains" and are carved into the based terrain. This gives the terrain a much more realistic and "epic" look.
- Mountains are no longer generated "everywhere" and there are frequent plain parts between them
- Mountains look less freaky
- Trees are more frequently generated in forests