Cervator edit: Added header, moved to Incubator Modules
Skaldarnar edit: Changed Scope to Mod, opened for new curator.
Name: Books and Bookcases
Summary: Adds books and bookcases to the world, allowing users to read (and write?) books as well as storing them in bookcases
Scope: Mod
Current Goal: Enhance book UI, add/edit text to books, maybe dynamically select bookcase block texture based on quantity
Phase: Implementation
Curator: Awaits new curator! (old curator: B!0HAX)
Related: #238
Hello... (to everyone reading this)
Im going to introduce the Books that can be read in-game and stored in bookshelves...
(Bookshelves may only store 'Books' and shows a .png depending on the 'nº of books' stored in it)
I have divided the approach into various "sections" so I can develop it & tackle it in easy little "steps"
(basic > +advance)
[1] Bookshelf : container
[2] Bookshelf : Empty & wContent (.png) Show if empty or has content [will show nº books that are inside]
[3] Book : define what a book is (good for next step) and create the item (not usable yet)
[4] Bookshelf : define that only book.items may be stored inside.
[5] Book : Making it usable and pop a GUI on use (preferably recalling a basic content) (and playing a book sound)
[6] Book : Advance GUI : make it recall diff. types of content (TXT & PNG) and make it possible to flip through pages* showing page 1 as a lid with a page, inner book (pages both sides) and a last page (with page and back-lid).
(*): Animation for flipping pages... don't know yet if its worth the try...
Also an animation for the "start.reading" would be nice...
Love tinkering ideas on paper :
The·5min'Draft : Books & Bookshelves (Handmade & Scanned)
DEV. Info.
First of all making the BookShelf (aka BookCase) a container prefab wasn't a hard task (simple chest cloning), also added a custom sound for the action.
I hope today I will be able to sit for a while and try to do [2]...
FEEDBACK (of any style) is appreciated.
Skaldarnar edit: Changed Scope to Mod, opened for new curator.
Name: Books and Bookcases
Summary: Adds books and bookcases to the world, allowing users to read (and write?) books as well as storing them in bookcases
Scope: Mod
Current Goal: Enhance book UI, add/edit text to books, maybe dynamically select bookcase block texture based on quantity
Phase: Implementation
Curator: Awaits new curator! (old curator: B!0HAX)
Related: #238
Hello... (to everyone reading this)
Im going to introduce the Books that can be read in-game and stored in bookshelves...
(Bookshelves may only store 'Books' and shows a .png depending on the 'nº of books' stored in it)
I have divided the approach into various "sections" so I can develop it & tackle it in easy little "steps"
(basic > +advance)
[1] Bookshelf : container
[2] Bookshelf : Empty & wContent (.png) Show if empty or has content [will show nº books that are inside]
[3] Book : define what a book is (good for next step) and create the item (not usable yet)
[4] Bookshelf : define that only book.items may be stored inside.
[5] Book : Making it usable and pop a GUI on use (preferably recalling a basic content) (and playing a book sound)
[6] Book : Advance GUI : make it recall diff. types of content (TXT & PNG) and make it possible to flip through pages* showing page 1 as a lid with a page, inner book (pages both sides) and a last page (with page and back-lid).
(*): Animation for flipping pages... don't know yet if its worth the try...
Also an animation for the "start.reading" would be nice...
Love tinkering ideas on paper :
The·5min'Draft : Books & Bookshelves (Handmade & Scanned)
DEV. Info.
First of all making the BookShelf (aka BookCase) a container prefab wasn't a hard task (simple chest cloning), also added a custom sound for the action.
I hope today I will be able to sit for a while and try to do [2]...
FEEDBACK (of any style) is appreciated.
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