Games in our "sphere of interest"

Discussion in 'Game & Book Club' started by Cervator, Jul 22, 2013.

  1. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Rather than make individual discussion threads for all these right away I figured a central thread makes more sense until we have enough purpose for a dedicated thread for something. Minecraft naturally can get a thread but somebody else can start that sometime :)

    There's an excellent list of block engines on Reddit: http://www.reddit.com/r/gamedev/wiki/block_engines

    I've got a pile of additional comments to get in here, but :sleep:
  2. glasz

    glasz Active Member Staff Member

    There's Love, with an intersting approach :

  3. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Yep, I almost consider Love an oldie at this point. Nice video too, hadn't seen those elements before - yet that one is years old, sheesh :)

    The Proteus game you mentioned on IRC seems somewhat similar stylistically
  4. glasz

    glasz Active Member Staff Member

  5. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Here's another interesting voxel world Kickstarter, naturally with 200k already pledged (of 250k): https://www.kickstarter.com/projects/1247991467/planets3

    Very cool looking concept art, matches our earlier talk about cubic planets. Some mighty cool promises too, yet all there's to show is concept art with a supposed completion in October 2015, a nice timeline for a fairly sizable team. Well, there's a basic voxel engine too. I hope they can pull it off but that's a long time in the future to wait!

    Mainly I thought it was cool for this image in particular :)
    • Like Like x 1
  6. manu3d

    manu3d Pixel Forge Artisan

    Planet3 looks really neat.

    Just stumbled upon Starmade while going on a shopping spree on Steam.



    I had been thinking how the efficiency of voxel worlds could be made to serve the construction of massive spaceships, inclusive of combat capabilities and human crew scrambling around to help the fight or repair the ship as it collects damage. Well, looks like Starmade is going exactly in that direction. I'm curious to see how they will tie and balance everything with the resource-gathering/economic system.
  7. glasz

    glasz Active Member Staff Member

    no man's sky is quite impressive :

  8. manu3d

    manu3d Pixel Forge Artisan

    Impressive indeed! From orbit to planet surface, and back!
  9. Trekmarvel

    Trekmarvel Member

    • Like Like x 3
  10. Skaldarnar

    Skaldarnar Badges badges badges badges mushroom mushroom! Staff Member

    Nice find @Trekmarvel :)

    I merged the post into this thread to keep all the nice GoI (Games of Interest) together ;)
    • Like Like x 1
  11. metouto

    metouto Active Member

    Has anyone downloaded "Seed of Andromeda" yet ?

    When I download it and the download was finished I got this ......

    SoA.zip is not commonly downloaded and could be dangerous.

    Anyone with an idea ......... is it dangerois ???
    Last edited: Jan 28, 2015
  12. manu3d

    manu3d Pixel Forge Artisan

    It probably just means that SoA is not yet on the radar screen of AntiVirus companies. Make sure to scan it with your AntiVirus after it's downloaded and before you open it, but I doubt it's actually harmful. Unless one of SoA's team infected it with a virus by mistake.
  13. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Yeah that sounds like a common warning something like Symantec issues when it scans a rare file. Like mostly everything indie :D

    I've actually encountered the same with our game zip on a different computer (my AV at home is less noisy)
  14. metouto

    metouto Active Member

    Ok ..... thanks for the input :coffee:
  15. Skaldarnar

    Skaldarnar Badges badges badges badges mushroom mushroom! Staff Member

    Aaaand another one popped up: Medieval Engineers. It's from the same studio as Space Engineers and uses the same Engine (VRange). The main features seem to be destructible voxel structures such as towers, walls, bridges, etc.



    One can see in some of the videos that the computation is obviously heavy for large structures, but they somehow manage to get some nice towers crumbling down on the screen - even with shattering building blocks ;) In one video the debug mode is shown where you can see that the physics computation is limited to man-made objects, and that the structures such as pillars are represented by bigger physical units. Maybe we can just keep that in mind.... - @synopia didn't you play around with some basic block stability physics?
    • Like Like x 1
  16. metouto

    metouto Active Member

    interesting:coffee:
  17. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Very cool :)

    I like the siege mechanics, that's what I want for L&S :D

    @Marcin Sciesinski had put in some block support work for TTA, but we're probably a ways from siege engines still.

    Also, for some reason the first thing I thought up seeing that video was the Voxel Farm engine. I guess there's lots of company in that space!
  18. Cervator

    Cervator Project Lead and Community Wizard Staff Member

  19. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    And while I'm at it I've had a note to look at Trove sometime, but I'll probably never get around to it - maybe somebody else will?
  20. mahmut

    mahmut New Member

    • Like Like x 1
    Last edited: May 24, 2015

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