WIP generic creatures

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps

Skaldarnar

Development Lead
Contributor
Art
World
SpecOps
Nice to see you back at modeling, @glasz :)

Some very small suggestion: Maybe add one more vertex at the hind leg? This one sharp edge/corner popping up during the walk cycle kind of bothers me - but then it could only be me :coffee:
 

Florian

Active Member
Contributor
Architecture
Hi, very nice, so many animations already :D

I worked on preparing a module that combines your simple model and my very basic AI which makes it walk around randomly.

I got it somewhat working by editing the model and animations manually so that the head is no longer a root bone. It's now properly displaying the model but the head is broken.
That what it looks currently:


I would also suggest that we make the model about 30-40% larger so that it is clear that it doesn't fit through 1 block high holes.
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Isn't model size something we should be able to designate in the prefab? So we can have size variants and even grow/shrink stuff in-game :)
 
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