I was playing around with the new override functionality and discovered some (weird) issues on the dynamic grass coloring.
The main problem seems to be different shading of the top and the sides (see the screenshot attached).
I edited the effects.png to have different grey values, but that does not seem to matter anyways.
begla, Immortius, do you have any idea how to fix this? Change the way how the dynamic coloring is done?
The main problem seems to be different shading of the top and the sides (see the screenshot attached).
I edited the effects.png to have different grey values, but that does not seem to matter anyways.
begla, Immortius, do you have any idea how to fix this? Change the way how the dynamic coloring is done?