GSOC formally started, kinda-sorta play test Sat June 3rd and/or work sessions

Discussion in 'Announcements' started by Cervator, Jun 1, 2017.

  1. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    So at long last the GSOC 2017 has formally started and our students are off :)

    Some already have results to show either from being done with exams early, having done some pre-GSOC work during the bonding period, or from planning an early start with something else in the way later in summer.
    This coming Saturday June 3rd is our regularly scheduled play session although we might not have a typical test target within Terasology - we are working on re-stabilizing some modules before finalizing the Alpha 8 release, so some stuff isn't working. May still run a basic server for anybody interested in trying it out, or maybe one of the GSOC projects will want a chance to showcase or test something. Could also do some more design sessions.

    Alternatively we might hit different games for once, maybe in particular Destination Sol (v2.0.0 zip) which is on the project list and has changed a ton internally already.

    Another option which I'm trying to encourage a bit these days is ARK: Survival Evolved which recently added toilets (yes!). It has just the right mix of content and creature management to fit my style (on a PvE server) and vision for what we could do with Terasology and creatures. I play on a server affiliated with Massively Overpowered and would love to be joined by some more Terasology contributors to share the inspiration and excitement. So much so that if you don't have the game and have contributed to Terasology I'll buy you a copy (xpack too) whenever it is on special, which is right now for nearly another week! :)

    Finally I noticed a new blog post by Red Blob Games (who inspired our PolyWorld map generator) and then later a link to a Reddit post with a neato "hand drawn" style world map generator

    Also have a Maw Gooey graphic as I might not have had that in an announcement post yet:

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    Last edited: Jun 1, 2017
  2. SuperSnark

    SuperSnark Lore Master Staff Member

    Hey - I was watching Nihal's deer videos and the AI stuff he's working on. Seems like he could apply the same logic to combat functions and get some of our L&S Pawns stabbing each other. @Nihal Singh want to give that a go?
  3. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Yep! While he's tied up on his GSOC item I've been talking to @AvocadoInspirado about learning some Light & Shadow and applying some of the new stuff to the critters there :)

    Just needs time and a helpful ear from time to time!
  4. Nihal Singh

    Nihal Singh New Member

    @SuperSnark I'm not sure if I'll find the time currently, but the behaviour related AI stuff is all stacked in the AdvancedBehaviors module. Extending it to work with L&S Pawns should not be too much work (hopefully).

    Maybe @AvocadoInspirado could work on them while I'm busy with GSoC. :)

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