I was searching for examples of celshaded graphics when I came across this gif:
I noticed that the water makes a sharp 90 turn, which reminded me of how water is currently rendered in Terasology (with cubes). In Zelda: the Wind Waker, the game shown on the animation, they use these simple foam effects to hide otherwise unnatural looking water edges.
The foam is used flowing water (like above) and water without flow (picture below).
I'm wondering if a similar effect could be used in Terasology. Would this fit with the style of Terasology? Would it be costly to detect these edges while rendering?
I noticed that the water makes a sharp 90 turn, which reminded me of how water is currently rendered in Terasology (with cubes). In Zelda: the Wind Waker, the game shown on the animation, they use these simple foam effects to hide otherwise unnatural looking water edges.
The foam is used flowing water (like above) and water without flow (picture below).
I'm wondering if a similar effect could be used in Terasology. Would this fit with the style of Terasology? Would it be costly to detect these edges while rendering?