*** How to use this forum ***

Discussion in 'Contributor Introductions' started by Cervator, Nov 10, 2011.

  1. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    This forum is exclusively for existing and potential contributors to introduce themselves, give a bit of background, note interests, related skills, and so on. Please use the other forums for any other topics.

    If you're interested in becoming a contributor for Terasology, you're in the right place! While anybody can fork and tinker with the project (it is open source after all!) we appreciate those who are willing to contribute to the core project. To join up please post a thread here with your name (real name or nickname, as long as it uniquely identifies you in the thread title), copy pasting the template below to your thread, and completing the few steps if able/willing/interested.

    Over time the thread can be your home away from home, feel free to update it with your experiences, focus areas for the project, what you've gotten done, etc :)

    Suggested steps to "sign up":

    • Sign up for the forum - top right corner. Yep, need to do that first of all! :D
      • Note: Emails from the forum can get marked as junk mail, especially seen frequently with @gmail addresses. If you use a local mail client don't forget to check your online junk folder.
    • Follow us on Twitter, and Like us on Facebook and Circle (I guess?) us on Google+ (if you're into that kind of thing). We also have a subreddit
    • Follow the Dev Setup steps on our GitHub Wiki to get set up locally to do development work. You might want to do this last and feel free to do it in pieces, it might look like a bit much if you don't already have a "typical" development setup on your machine.
      • Note: This is optional if you're not intending to submit code. But even if you don't code, it might be very handy to have a local setup anyway, so you can easily pick and choose what branch to test. Artwork and such also goes this route, it isn't just code. Even if you're wanting to do pure design it helps to have somewhere to see the relevant bits of the game that relates.
    • Consider "Following" other contributors and/or "Watching" their Terasology forks on GitHub
    Template to copy paste and edit:

    Code:
    [list]
    [*] [b]Name:[/b] _Your name here (real and/or nickname, suggested: "[First] '[Nick]' [Last]", example "Rasmus 'Cervator' Praestholm")_
    [*] [b]Social:[/b] _Your GitHub, IRC, etc if other than your forum nick. Also Twitter, FB, G+ etc in case you'd like to post them. If posted we might try to tag you when posting relevant stuff_
    [*] [b]From:[/b] _Briefly describe where you're from - country is fine_
    [*] [b]Skills / Tools:[/b] _What have you worked with? Programming languages, artsy stuff, development areas / tech, etc_
    [*] [b]Found via:[/b] _How'd you find Terasology?_
    [*] [b]Interests:[/b] _What are your interests that relate to Terasology/ developing games / similar; and are you interested in working on a particular part of Terasology?_
    [*] [b]Extra:[/b] _Any additional information you'd like to share_
    [/list]
  2. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Other prep

    Other ways to prepare for contributing to Terasology (or just have fun with related topics):

    • Play Minecraft- that one is pretty obvious, since it what really inspired us to get off the ground. There is no hiding what the break-out game in this genre was, and we fully respect our origin :)
    • Play Dwarf Fortress - a truly great game hiding behind the pock-marked face of a leper who fell in a muddy ditch ;) (seriously, DF is a great game with a very unique retro style that can just be hard to separate from awkward UI design at times. It also has the complexity of a super-collider, which is a great goal to reach for!)
    • Play Dungeon Keeper - not an indie game, but a great inspiration for an atmospheric manager type game we're drawing ideas from. Oh if we had only gotten a DK3 :(
    • Study Procedural Generation - a key tool for us, most obviously for the world but also other content
    • Study Java and Groovy - our primary programming languages
    • Study geology, anatomy, botany, and other natural sciences that might be interesting to draw fine details from (DF-style level of detail)
  3. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Placeholder for team info and how to earn badges
  4. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Contributor Resources & Benefits

    Will be adding to this list slowly as I remember what goes on it and find new things. To take advantage of any of the below earn your Contributor (or above) badge then send me a request via convo :)

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